mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 09:58:36 +00:00
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
854 lines
37 KiB
Markdown
854 lines
37 KiB
Markdown
---
|
||
name: architecture-review
|
||
description: "Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL."
|
||
argument-hint: "[focus: full | coverage | consistency | engine | single-gdd path/to/gdd.md]"
|
||
user-invocable: true
|
||
allowed-tools: Read, Glob, Grep, Bash, Write, Agent, AskUserQuestion
|
||
model: opus
|
||
---
|
||
|
||
!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys automation,workflow`
|
||
|
||
|
||
|
||
# Architecture Review
|
||
|
||
The architecture review validates that the complete body of architectural decisions
|
||
covers all game design requirements, is internally consistent, and correctly targets
|
||
the project's pinned engine version. It is the quality gate between Technical Setup
|
||
and Pre-Production.
|
||
|
||
**Argument modes:**
|
||
- **No argument / `full`**: Full review — all phases
|
||
- **`coverage`**: Traceability only — which GDD requirements have no ADR
|
||
- **`consistency`**: Cross-ADR conflict detection only
|
||
- **`engine`**: Engine compatibility audit only
|
||
- **`single-gdd [path]`**: Review architecture coverage for one specific GDD
|
||
- **`rtm`**: Requirements Traceability Matrix — extends the standard matrix
|
||
to include story file paths and test file paths; outputs
|
||
`docs/architecture/requirements-traceability.md` with the full
|
||
GDD requirement → ADR → Story → Test chain. Use in Production phase when
|
||
stories and tests exist.
|
||
|
||
---
|
||
|
||
Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md`
|
||
(collaborative asks always · guided major-only · autonomous logs and proceeds;
|
||
`automation_always_ask` categories always prompt).
|
||
|
||
**`workflow`** (see `.claude/docs/workflow-modes.md`):
|
||
- `full` — full traceability matrix across all GDDs and all ADRs.
|
||
- `standard` — reduced scope: architecture doc + critical ADRs only.
|
||
- `minimal` — not applicable (no architecture doc required).
|
||
|
||
## Phase 1: Load Everything
|
||
|
||
### Phase 1a — L0: Summary Scan (fast, low tokens)
|
||
|
||
**Freshness check before any scan.** Locate the latest prior report — Glob
|
||
`docs/architecture/architecture-review-*.md` and take the newest — then:
|
||
|
||
```
|
||
Bash: bash .claude/scripts/review-receipts.sh check "[latest-report]" docs/architecture/adr-*.md design/gdd/*.md
|
||
```
|
||
|
||
- **Any `UNRESOLVED`** — check this FIRST; it disqualifies every option
|
||
below. One of the two globs matched no file, so that whole document class
|
||
was never examined and the comparison covered less than it appears to.
|
||
Say which pattern came back unresolved and stop: an ADR or GDD directory
|
||
that is empty, renamed or misspelled is a finding about the project, not a
|
||
reason to stand on a prior report. Never read a set of `UNCHANGED` lines as
|
||
"everything is current" while an `UNRESOLVED` line is present — the set
|
||
compared was not the set requested.
|
||
- **Everything `UNCHANGED`** (and no `UNRESOLVED`) — nothing this review
|
||
reads has changed since that report; re-running reproduces it. Surface the
|
||
prior report's date and verdict and offer via `AskUserQuestion`: `[A] Stand
|
||
on the prior report (Recommended)` / `[B] Re-run the full review anyway` —
|
||
`guided` proceeds with [A] and notes it; `autonomous` logs via
|
||
`log_decision` and stands on the prior report.
|
||
- **Some `CHANGED`/`NEW`** — name them, then scope instead of re-running
|
||
everything: recommend `/architecture-review [system]` (single-system mode)
|
||
for just the changed systems. A full re-run stays available on request,
|
||
and structural changes (a `NEW` ADR, a deleted file) warrant one.
|
||
- **`RECEIPT: NONE`** — no prior report, or one written before receipts
|
||
existed. Proceed with the full review; this run's report will carry the
|
||
first stamps.
|
||
|
||
Before reading any full document, use Grep to extract `## Summary` sections
|
||
from all GDDs and ADRs:
|
||
|
||
```
|
||
Grep pattern="## Summary" glob="design/gdd/*.md" output_mode="content" -A 4
|
||
Grep pattern="## Summary" glob="docs/architecture/adr-*.md" output_mode="content" -A 3
|
||
```
|
||
|
||
**Fail open on a missing Summary.** Establish the denominator: glob
|
||
`design/gdd/*.md` and count **N**. A scan matching fewer than N means those GDDs
|
||
predate `## Summary` (`/design-system` emits it, but older GDDs lack it) — never
|
||
treat an absent Summary as a system out of scope. A zero-match scan means "no GDD
|
||
carries a Summary yet", not "nothing to review": full-read the unmatched set.
|
||
|
||
For `single-gdd [path]` mode: use the target GDD's summary to identify which
|
||
ADRs reference the same system (Grep ADRs for the system name), then load only
|
||
those ADRs' sections per Phase 1b. Skip unrelated GDDs entirely.
|
||
|
||
For `engine` mode: load ADR sections only — GDDs are not needed for engine checks.
|
||
In practice this is the `## Engine Compatibility` scan alone.
|
||
|
||
For `coverage` or `full` mode: proceed to Phase 1b for the full in-scope set.
|
||
**This is a section load, not a full-file load** — see below for why, and for the
|
||
narrow cases that still justify escalating to a whole document.
|
||
|
||
### Phase 1b — L1/L2: Targeted Section Load
|
||
|
||
Load the sections the later phases actually consume — **not whole files**. This
|
||
skill reads the two largest document sets in the project (every GDD *and* every
|
||
ADR); at realistic sizes a full load of both exhausts the context window before
|
||
Phase 2 starts, and most of what it loads is narrative this skill never uses.
|
||
|
||
**Establish the denominator first.** Glob `design/gdd/*.md` and count **N_gdd**;
|
||
glob `docs/architecture/adr-*.md` and count **N_adr**. Report both. A section
|
||
scan matching fewer than the denominator means those documents lack the section —
|
||
**never treat an absent section as an absent document.** The scan narrows the
|
||
*read* set; it never shrinks the *in-scope* set.
|
||
|
||
### Design Documents
|
||
|
||
Phase 2 extracts *technical requirements* — data structures, performance
|
||
constraints, engine capabilities, cross-system communication, persistence,
|
||
threading, platform needs. Those live in a known set of sections; Overview and
|
||
Player Fantasy are narrative and yield none.
|
||
|
||
```
|
||
Grep pattern="^## (Detailed Rules|Detailed Design|Formulas|Dependencies|Tuning Knobs|Acceptance Criteria)" glob="design/gdd/*.md" output_mode="content" -A 40
|
||
```
|
||
|
||
Accept **either** `## Detailed Rules` or `## Detailed Design` — the design
|
||
standard and the GDD template disagree on the name and they denote the same
|
||
required section. Full-read a single GDD only when a scanned section
|
||
cross-references material outside itself, or when a GDD matched zero sections
|
||
(it predates the template — read it whole and say so).
|
||
|
||
- `design/gdd/systems-index.md` — the authoritative list of systems; read whole (small, and it is an index)
|
||
|
||
### Architecture Documents
|
||
|
||
Phases 3–5 need the traceability table, the decision itself, engine claims, and
|
||
the dependency edges — not Context, Consequences, Alternatives, Migration Plan or
|
||
Validation Criteria, which explain *why* a decision was made.
|
||
|
||
```
|
||
Grep pattern="^## (Status|Decision|GDD Requirements Addressed|Engine Compatibility|ADR Dependencies|Performance Implications)" glob="docs/architecture/adr-*.md" output_mode="content" -A 30
|
||
```
|
||
|
||
Interpret against **N_adr**, and distinguish the two zero-match cases — they are
|
||
not the same finding:
|
||
|
||
| Result | Meaning | Action |
|
||
|---|---|---|
|
||
| N_adr matches | Normal. | Proceed on the scanned sections. |
|
||
| Some ADRs match, some do not | Those ADRs are missing sections. | Record each as a **structural gap** in the Phase 7 report — a missing `## GDD Requirements Addressed` is itself a traceability finding. |
|
||
| **0 matches, N_adr > 0** | **Malformed ADRs**, not "no architecture". | "[N_adr] ADRs found, none carries a scannable section — run `/architecture-decision [file] retrofit` on each." Do **not** report zero coverage; that would read as a design failure when it is a format failure. |
|
||
|
||
Escalate to a full read of one ADR only when judging a conflict needs its
|
||
reasoning (Phase 4) — that is a per-ADR decision, not a blanket load.
|
||
|
||
- `docs/architecture/architecture.md` if it exists
|
||
|
||
### Engine Reference
|
||
- `docs/engine-reference/[engine]/VERSION.md`
|
||
- `docs/engine-reference/[engine]/breaking-changes.md`
|
||
- `docs/engine-reference/[engine]/deprecated-apis.md`
|
||
- **Only the module docs the in-scope ADRs actually name** — take the union of
|
||
each ADR's `References Consulted` and `Post-Cutoff APIs Used` fields (already
|
||
captured by the `## Engine Compatibility` scan above) and read those files.
|
||
Reading the whole `modules/` directory loads engine subsystems the project may
|
||
not use at all. If no ADR names any module, read none and note it: Phase 5
|
||
cannot cross-check engine claims that were never made.
|
||
|
||
### Project Standards
|
||
- `project.yaml` — `naming.*` and `performance.*`; plus `.claude/docs/technical-preferences.md` for those keys when absent and for forbidden patterns / allowed libraries
|
||
|
||
Report a count: "Loaded [N] GDDs, [M] ADRs, engine: [name + version]."
|
||
|
||
**Also read `docs/consistency-failures.md`** if it exists. Extract entries with
|
||
Domain matching the systems under review (Architecture, Engine, or any GDD domain
|
||
being covered). Surface recurring patterns as a "Known conflict-prone areas" note
|
||
at the top of the Phase 4 conflict detection output.
|
||
|
||
---
|
||
|
||
## Phase 2: Extract Technical Requirements from Every GDD
|
||
|
||
### Pre-load the TR Registry
|
||
|
||
Before extracting any requirements, read `docs/architecture/tr-registry.yaml`
|
||
if it exists. Index existing entries by `id` and by normalized `requirement`
|
||
text (lowercase, trimmed). This prevents ID renumbering across review runs.
|
||
|
||
For each requirement you extract, the matching rule is:
|
||
1. **Exact/near match** to an existing registry entry for the same system →
|
||
reuse that entry's TR-ID unchanged. Update the `requirement` text in the
|
||
registry only if the GDD wording changed (same intent, clearer phrasing) —
|
||
add a `revised: [date]` field.
|
||
2. **No match** → assign a new ID: next available `TR-[system]-NNN` for that
|
||
system, starting from the highest existing sequence + 1.
|
||
3. **Ambiguous** (partial match, intent unclear) → ask the user:
|
||
> "Does '[new requirement text]' refer to the same requirement as
|
||
> `TR-[system]-NNN: [existing text]'`, or is it a new requirement?"
|
||
User answers: "Same requirement" (reuse ID) or "New requirement" (new ID).
|
||
|
||
For any requirement with `status: deprecated` in the registry — skip it.
|
||
It was removed from the GDD intentionally.
|
||
|
||
For each GDD, read it and extract all **technical requirements** — things the
|
||
architecture must provide for the system to work. A technical requirement is any
|
||
statement that implies a specific architectural decision.
|
||
|
||
Categories to extract:
|
||
|
||
| Category | Example |
|
||
|----------|---------|
|
||
| **Data structures** | "Each entity has health, max health, status effects" → needs a component/data schema |
|
||
| **Performance constraints** | "Collision detection must run at 60fps with 200 entities" → physics budget ADR |
|
||
| **Engine capability** | "Inverse kinematics for character animation" → IK system ADR |
|
||
| **Cross-system communication** | "Damage system notifies UI and audio simultaneously" → event/signal architecture ADR |
|
||
| **State persistence** | "Player progress persists between sessions" → save system ADR |
|
||
| **Threading/timing** | "AI decisions happen off the main thread" → concurrency ADR |
|
||
| **Platform requirements** | "Supports keyboard, gamepad, touch" → input system ADR |
|
||
|
||
For each GDD, produce a structured list:
|
||
|
||
```
|
||
GDD: [filename]
|
||
System: [system name]
|
||
Technical Requirements:
|
||
TR-[GDD]-001: [requirement text] → Domain: [Physics/Rendering/etc]
|
||
TR-[GDD]-002: [requirement text] → Domain: [...]
|
||
```
|
||
|
||
This becomes the **requirements baseline** — the complete set of what the
|
||
architecture must cover.
|
||
|
||
---
|
||
|
||
## Phase 3: Build the Traceability Matrix
|
||
|
||
For each technical requirement extracted in Phase 2, search the ADRs:
|
||
|
||
1. Use the ADRs **already loaded in Phase 1b** — do not re-read them. Extract each
|
||
ADR's "GDD Requirements Addressed" section from what is already in context.
|
||
(If Phase 1b ran in a mode that did not load every ADR, `Grep pattern="## GDD
|
||
Requirements Addressed" glob="docs/architecture/adr-*.md" output_mode="content"
|
||
-A 15` fills the gap without a full re-read.)
|
||
2. Check if it explicitly references the requirement or its GDD
|
||
3. Check if the ADR's decision text implicitly covers the requirement
|
||
4. Mark coverage status:
|
||
|
||
| Status | Meaning |
|
||
|--------|---------|
|
||
| ✅ **Covered** | An **Accepted** ADR explicitly addresses this requirement |
|
||
| 🟡 **Covered (Proposed)** | An ADR addresses it, but that ADR is still `Proposed` |
|
||
| ⚠️ **Partial** | An ADR partially covers this, or coverage is ambiguous |
|
||
| ❌ **Gap** | No ADR addresses this requirement |
|
||
| ❓ **Not assessed** | The ADR is unreadable, or has no `## Status` section |
|
||
|
||
> **Read each ADR's `## Status` before marking coverage — an unaccepted decision
|
||
> is not coverage.** If `✅` meant only that *an ADR addresses this*, with no
|
||
> status qualification, a requirement covered entirely by `Proposed` ADRs would
|
||
> count as covered and this review could return **PASS: All requirements
|
||
> covered** over an architecture nobody had accepted. Four skills downstream
|
||
> (`create-control-manifest`, `create-epics`, `create-stories`, `gate-check`)
|
||
> require `Accepted`, so a PASS on that basis sends work forward that every one
|
||
> of them will refuse.
|
||
>
|
||
> `🟡` is **not** a pass state: it caps the verdict at **CONCERNS**, and names the
|
||
> route out — `/architecture-decision accept ADR-NNNN`. That route is the only
|
||
> thing that moves an ADR to `Accepted`; without it, grading `Proposed` as
|
||
> covered would be the only option, which is why it must never be graded so.
|
||
|
||
Build the full matrix:
|
||
|
||
```
|
||
## Traceability Matrix
|
||
|
||
| Requirement ID | GDD | System | Requirement | ADR Coverage | Status |
|
||
|---------------|-----|--------|-------------|--------------|--------|
|
||
| TR-combat-001 | combat.md | Combat | Hitbox detection < 1 frame | ADR-0003 | ✅ |
|
||
| TR-combat-002 | combat.md | Combat | Combo window timing | — | ❌ GAP |
|
||
| TR-inventory-001 | inventory.md | Inventory | Persistent item storage | ADR-0005 | ✅ |
|
||
```
|
||
|
||
Count the totals: X covered, Y partial, Z gaps.
|
||
|
||
---
|
||
|
||
## Phase 3b: Story and Test Linkage (RTM mode only)
|
||
|
||
*Skip this phase unless the argument is `rtm` or `full` with stories present.*
|
||
|
||
This phase extends the Phase 3 matrix to include the story that implements
|
||
each requirement and the test that verifies it — producing the full
|
||
Requirements Traceability Matrix (RTM).
|
||
|
||
### Step 3b-1 — Load stories
|
||
|
||
Glob `production/epics/**/*.md` (excluding EPIC.md index files) to establish the
|
||
denominator. Then collect the fields with **targeted section greps, not a full
|
||
read of each story** — the same two-grep form `/test-evidence-review` uses for
|
||
this identical extraction:
|
||
|
||
```
|
||
Grep pattern="## Test Evidence" glob="production/epics/**/story-*.md" output_mode="content" -A 8
|
||
Grep pattern="TR-" glob="production/epics/**/story-*.md" output_mode="content"
|
||
```
|
||
|
||
- **TR-ID** — from the second grep.
|
||
- **Test file path** — under `## Test Evidence`, captured by the first grep's `-A 8`.
|
||
- **Status** — from the story header; add `Grep pattern="^> \*\*Status\*\*"` if not already captured.
|
||
- **Story path and title** — from the file name and path; no read at all.
|
||
|
||
Full-read a story only when its Test Evidence section is missing or ambiguous.
|
||
|
||
### Step 3b-2 — Load test files
|
||
|
||
Glob `tests/unit/**/*_test.*` and `tests/integration/**/*_test.*`.
|
||
Build an index: system → [test file paths].
|
||
|
||
For each test file path from Step 3b-1, confirm via Glob whether the file
|
||
actually exists. Note MISSING if the stated path does not exist.
|
||
|
||
### Step 3b-3 — Build the extended RTM
|
||
|
||
For each TR-ID in the Phase 3 matrix, add:
|
||
- **Story**: the story file path(s) that reference this TR-ID (may be multiple)
|
||
- **Test File**: the test file path stated in the story's Test Evidence section
|
||
- **Test Status**: COVERED (test file exists) / MISSING (path stated but not
|
||
found) / NONE (no test path stated, story type may be Visual/Feel/UI) /
|
||
NO STORY (requirement has no story yet — pre-production gap)
|
||
|
||
Extended matrix format:
|
||
|
||
```
|
||
## Requirements Traceability Matrix (RTM)
|
||
|
||
| TR-ID | GDD | Requirement | ADR | Story | Test File | Test Status |
|
||
|-------|-----|-------------|-----|-------|-----------|-------------|
|
||
| TR-combat-001 | combat.md | Hitbox < 1 frame | ADR-0003 | story-001-hitbox.md | tests/unit/combat/hitbox_test.gd | COVERED |
|
||
| TR-combat-002 | combat.md | Combo window | — | story-002-combo.md | — | NONE (Visual/Feel) |
|
||
| TR-inventory-001 | inventory.md | Persistent storage | ADR-0005 | — | — | NO STORY |
|
||
```
|
||
|
||
RTM coverage summary:
|
||
- COVERED: [N] — requirements with ADR + story + passing test
|
||
- MISSING test: [N] — story exists but test file not found
|
||
- NO STORY: [N] — requirements with ADR but no story yet
|
||
- NO ADR: [N] — requirements without architectural coverage (from Phase 3 gaps)
|
||
- Full chain complete (COVERED): [N/total] ([%])
|
||
|
||
---
|
||
|
||
## Phase 4: Cross-ADR Conflict Detection
|
||
|
||
Compare every ADR against every other ADR to detect contradictions. A conflict
|
||
exists when:
|
||
|
||
- **Data ownership conflict**: Two ADRs claim exclusive ownership of the same data
|
||
- **Integration contract conflict**: ADR-A assumes System X has interface Y, but
|
||
ADR-B defines System X with a different interface
|
||
- **Performance budget conflict**: ADR-A allocates N ms to physics, ADR-B allocates
|
||
N ms to AI, together they exceed the total frame budget
|
||
- **Dependency cycle**: ADR-A says System X initialises before Y; ADR-B says Y
|
||
initialises before X
|
||
- **Architecture pattern conflict**: ADR-A uses event-driven communication for a
|
||
subsystem; ADR-B uses direct function calls to the same subsystem
|
||
- **State management conflict**: Two ADRs define authority over the same game state
|
||
(e.g. both Combat ADR and Character ADR claim to own the health value)
|
||
|
||
For each conflict found:
|
||
|
||
```
|
||
## Conflict: [ADR-NNNN] vs [ADR-MMMM]
|
||
Type: [Data ownership / Integration / Performance / Dependency / Pattern / State]
|
||
ADR-NNNN claims: [...]
|
||
ADR-MMMM claims: [...]
|
||
Impact: [What breaks if both are implemented as written]
|
||
Resolution options:
|
||
1. [Option A]
|
||
2. [Option B]
|
||
```
|
||
|
||
### ADR Dependency Ordering
|
||
|
||
After conflict detection, analyse the dependency graph across all ADRs.
|
||
|
||
**Build the graph deterministically — do not trace it by hand:**
|
||
|
||
```
|
||
Bash: bash .claude/scripts/adr-dep-graph.sh
|
||
```
|
||
|
||
It collects every `Depends On` edge, runs Kahn's algorithm, and emits
|
||
`ADRS:` / `EDGES:` / `NO_DEPS_SECTION:` / `CYCLE:`. A model tracing A→B→C→A across
|
||
a dozen ADRs eventually misses an edge; the algorithm cannot. It reports
|
||
observations, not a verdict — you apply the meaning below.
|
||
|
||
**`NO_DEPS_SECTION` is load-bearing**: it makes "no cycles because the graph is
|
||
clean" distinguishable from "no cycles because half the ADRs declare no
|
||
dependencies". Report the second case as a structural gap, never as a clean graph.
|
||
|
||
Then interpret:
|
||
|
||
1. **Topological sort**: the emitted order — ADRs with no
|
||
dependencies come first (Foundation), ADRs that depend on those come next, etc.
|
||
2. **Flag unresolved dependencies**: cross the `EDGES:` list against the `## Status`
|
||
values already scanned in Phase 1b. If ADR-A depends on an ADR that is still
|
||
`Proposed` or does not exist, flag it:
|
||
```
|
||
⚠️ ADR-0005 depends on ADR-0002 — but ADR-0002 is still Proposed.
|
||
ADR-0005 cannot be safely implemented until ADR-0002 is Accepted.
|
||
```
|
||
3. **Cycle detection**: every `CYCLE:` line the script emitted is a
|
||
`DEPENDENCY CYCLE` — report each one. Do not re-derive them by hand:
|
||
```
|
||
🔴 DEPENDENCY CYCLE: ADR-0003 → ADR-0006 → ADR-0003
|
||
This cycle must be broken before either can be implemented.
|
||
```
|
||
4. **Output recommended implementation order**:
|
||
```
|
||
### Recommended ADR Implementation Order (topologically sorted)
|
||
Foundation (no dependencies):
|
||
1. ADR-0001: [title]
|
||
2. ADR-0003: [title]
|
||
Depends on Foundation:
|
||
3. ADR-0002: [title] (requires ADR-0001)
|
||
4. ADR-0005: [title] (requires ADR-0003)
|
||
Feature layer:
|
||
5. ADR-0004: [title] (requires ADR-0002, ADR-0005)
|
||
```
|
||
|
||
---
|
||
|
||
## Phase 5: Engine Compatibility Cross-Check
|
||
|
||
Across all ADRs, check for engine consistency:
|
||
|
||
### Version Consistency
|
||
- Do all ADRs that mention an engine version agree on the same version?
|
||
- If any ADR was written for an older engine version, flag it as potentially stale
|
||
|
||
### Post-Cutoff API Consistency
|
||
- Collect all "Post-Cutoff APIs Used" fields from all ADRs
|
||
- For each, verify against the relevant module reference doc
|
||
- Check that no two ADRs make contradictory assumptions about the same post-cutoff API
|
||
|
||
### Deprecated API Check
|
||
- Grep all ADRs for API names listed in `deprecated-apis.md`
|
||
- Flag any ADR referencing a deprecated API
|
||
|
||
### Missing Engine Compatibility Sections
|
||
- List all ADRs that are missing the Engine Compatibility section entirely
|
||
- These are blind spots — their engine assumptions are unknown
|
||
|
||
Output format:
|
||
```
|
||
### Engine Audit Results
|
||
Engine: [name + version]
|
||
ADRs with Engine Compatibility section: X / Y total
|
||
|
||
Deprecated API References:
|
||
- ADR-0002: uses [deprecated API] — deprecated since [version]
|
||
|
||
Stale Version References:
|
||
- ADR-0001: written for [older version] — current project version is [version]
|
||
|
||
Post-Cutoff API Conflicts:
|
||
- ADR-0004 and ADR-0007 both use [API] with incompatible assumptions
|
||
```
|
||
|
||
---
|
||
|
||
### Engine Specialist Consultation
|
||
|
||
After completing the engine audit above, spawn the **primary engine specialist** via `Agent` for a domain-expert second opinion:
|
||
- Resolve the primary specialist: `<engine>-specialist` derived from `engine.name` in `project.yaml` (Godot→`godot-specialist`, Unity→`unity-specialist`, Unreal→`unreal-specialist`); if `engine.name` is absent or empty, read the Primary line of the `## Engine Specialists` section in `.claude/docs/technical-preferences.md`
|
||
- If no engine is configured (neither source yields an engine), skip this consultation **Record `Engine validation: NOT ASSESSED — no engine configured (`engine.name` unset in `project.yaml`)` in this run's output.** A skipped check that says nothing is indistinguishable from a check that passed; the reader cannot tell engine guidance was never sought.
|
||
- Spawn `subagent_type: [primary specialist]` with: all ADRs that contain engine-specific decisions or `Post-Cutoff APIs Used` fields, the engine reference docs, and the Phase 5 audit findings. Ask them to:
|
||
1. Confirm or challenge each audit finding — specialists may know of engine nuances not captured in the reference docs
|
||
2. Identify engine-specific anti-patterns in the ADRs that the audit may have missed (e.g., using the wrong Godot node type, Unity component coupling, Unreal subsystem misuse)
|
||
3. Flag ADRs that make assumptions about engine behaviour that differ from the actual pinned version
|
||
|
||
Incorporate additional findings under `### Engine Specialist Findings` in the Phase 5 output. These feed into the final verdict — specialist-identified issues carry the same weight as audit-identified issues.
|
||
|
||
---
|
||
|
||
## Phase 5b: Design Revision Flags (Architecture → GDD Feedback)
|
||
|
||
For each **HIGH RISK engine finding** from Phase 5, check whether any GDD makes an
|
||
assumption that the verified engine reality contradicts.
|
||
|
||
Specific cases to check:
|
||
|
||
1. **Post-cutoff API behaviour differs from training-data assumptions**: If an ADR
|
||
records a verified API behaviour that differs from the default LLM assumption,
|
||
check all GDDs that reference the related system. Look for design rules written
|
||
around the old (assumed) behaviour.
|
||
|
||
2. **Known engine limitations in ADRs**: If an ADR records a known engine limitation
|
||
(e.g. "Jolt ignores HingeJoint3D damp", "D3D12 is now the default backend"), check
|
||
GDDs that design mechanics around the affected feature.
|
||
|
||
3. **Deprecated API conflicts**: If Phase 5 flagged a deprecated API used in an ADR,
|
||
check whether any GDD contains mechanics that assume the deprecated API's behaviour.
|
||
|
||
For each conflict found, record it in the GDD Revision Flags table:
|
||
|
||
```
|
||
### GDD Revision Flags (Architecture → Design Feedback)
|
||
These GDD assumptions conflict with verified engine behaviour or accepted ADRs.
|
||
The GDD should be revised before its system enters implementation.
|
||
|
||
| GDD | Assumption | Reality (from ADR/engine-reference) | Action |
|
||
|-----|-----------|--------------------------------------|--------|
|
||
| combat.md | "Use HingeJoint3D damp for weapon recoil" | Jolt ignores damp — ADR-0003 | Revise GDD |
|
||
```
|
||
|
||
If no revision flags are found, write: "No GDD revision flags — all GDD assumptions
|
||
are consistent with verified engine behaviour."
|
||
|
||
Before asking, display the proposed change inline — show the current systems-index row for each flagged GDD and the proposed updated row side by side so the user can see exactly what will change.
|
||
|
||
Then use `AskUserQuestion`:
|
||
- "I found [N] GDD revision flag(s). May I update the systems index?"
|
||
- [A] Yes — apply all [N] updates to the systems index now
|
||
- [B] Show me the full diff first, then ask again
|
||
- [C] No — leave the systems index unchanged for now
|
||
|
||
If [A]: apply the updates. Status field must be exactly `Needs Revision` — no parentheticals
|
||
(other skills match that exact string and parentheticals break the match).
|
||
If [B]: display the complete proposed systems-index section, then re-ask with `AskUserQuestion`.
|
||
|
||
---
|
||
|
||
## Phase 6: Architecture Document Coverage
|
||
|
||
**If `docs/architecture/architecture.md` does not exist, say so in the report** —
|
||
`Architecture document coverage: NOT ASSESSED — no docs/architecture/architecture.md`
|
||
— and carry it into the Phase 7 verdict per the trigger list below. Phase 5
|
||
already models this for the engine consultation (*"A skipped check that says
|
||
nothing is indistinguishable from a check that passed"*); this phase is the one
|
||
that did not. Silently producing no Phase 6 findings reads as an architecture
|
||
document that was checked and found clean, which is the opposite of what
|
||
happened.
|
||
|
||
If it exists, validate it against GDDs:
|
||
|
||
- Does every system from `systems-index.md` appear in the architecture layers?
|
||
- Does the data flow section cover all cross-system communication defined in GDDs?
|
||
- Do the API boundaries support all integration requirements from GDDs?
|
||
- Are there systems in the architecture doc that have no corresponding GDD
|
||
(orphaned architecture)?
|
||
|
||
---
|
||
|
||
## Phase 7: Output the Review Report
|
||
|
||
```
|
||
## Architecture Review Report
|
||
Date: [date]
|
||
Engine: [name + version]
|
||
GDDs Reviewed: [N]
|
||
ADRs Reviewed: [M]
|
||
|
||
[output of: Bash: bash .claude/scripts/review-receipts.sh hash docs/architecture/adr-*.md design/gdd/*.md
|
||
— one Reviewed-Content-Hash line per file reviewed; Phase 1a's freshness
|
||
check reads these on the next run to skip or scope an unchanged re-review]
|
||
|
||
---
|
||
|
||
### Traceability Summary
|
||
Total requirements: [N]
|
||
✅ Covered: [X]
|
||
⚠️ Partial: [Y]
|
||
❌ Gaps: [Z]
|
||
|
||
### Coverage Gaps (no ADR exists)
|
||
For each gap:
|
||
❌ TR-[id]: [GDD] → [system] → [requirement]
|
||
Suggested ADR: "/architecture-decision [suggested title]"
|
||
Domain: [Physics/Rendering/etc]
|
||
Engine Risk: [LOW/MEDIUM/HIGH]
|
||
|
||
### Cross-ADR Conflicts
|
||
[List all conflicts from Phase 4]
|
||
|
||
### ADR Dependency Order
|
||
[Topologically sorted implementation order from Phase 4 — dependency ordering section]
|
||
[Unresolved dependencies and cycles if any]
|
||
|
||
### GDD Revision Flags
|
||
[GDD assumptions that conflict with verified engine behaviour — from Phase 5b]
|
||
[Or: "None — all GDD assumptions consistent with verified engine behaviour"]
|
||
|
||
### Engine Compatibility Issues
|
||
[List all engine issues from Phase 5]
|
||
|
||
### Architecture Document Coverage
|
||
[List missing systems and orphaned architecture from Phase 6]
|
||
|
||
---
|
||
|
||
### Verdict: [PASS / NOT ASSESSED / CONCERNS / FAIL]
|
||
|
||
PASS: All requirements covered by **Accepted** ADRs, no conflicts, engine consistent
|
||
NOT ASSESSED: The review could not be performed over its stated scope — name why
|
||
CONCERNS: Some gaps, partial coverage, or coverage resting on `Proposed` ADRs,
|
||
but no blocking conflicts
|
||
FAIL: Critical gaps (Foundation/Core layer requirements uncovered),
|
||
or blocking cross-ADR conflicts detected
|
||
|
||
**`NOT ASSESSED` ranks above PASS and below CONCERNS and FAIL.** Emit it when:
|
||
|
||
- **No ADRs exist, or none could be read.** Zero requirements traced is not full
|
||
coverage — it is an untraced architecture, and a matrix of `❌ Gap` rows at
|
||
least says so while an empty matrix says nothing.
|
||
- **The requirement source is missing** — no `tr-registry.yaml` and no GDD
|
||
requirements to trace *from*. A review with no left-hand column cannot report
|
||
coverage; it can only report that it had nothing to compare.
|
||
- **An ADR is unreadable or has no `## Status`**, so its rows are `❓` and their
|
||
coverage is unknown rather than absent.
|
||
- **Phase 6 could not run** — no `docs/architecture/architecture.md`. This does
|
||
not by itself force NOT ASSESSED for the whole review (ADR traceability is the
|
||
primary scope and can still be complete), but it must appear as a named
|
||
`NOT ASSESSED` **line item** in the report rather than as absent findings. Emit
|
||
the overall NOT ASSESSED verdict only if Phase 6 was the review's stated scope.
|
||
|
||
Do not resolve any of these to PASS on the grounds that no gap was *found*. No
|
||
gap was looked for.
|
||
|
||
### Blocking Issues (must resolve before PASS)
|
||
[List items that must be resolved — FAIL verdict only]
|
||
|
||
### Required ADRs
|
||
[Prioritised list of ADRs to create, most foundational first]
|
||
```
|
||
|
||
---
|
||
|
||
## Phase 8: Write and Update Traceability Index
|
||
|
||
Use `AskUserQuestion` for the write approval:
|
||
- "Review complete. What would you like to write?"
|
||
- [A] Write all three files (review report + traceability index + TR registry)
|
||
- [B] Write review report only — `docs/architecture/architecture-review-[date].md`
|
||
- [C] Don't write anything yet — I need to review the findings first
|
||
|
||
### RTM Output (rtm mode only)
|
||
|
||
For `rtm` mode, use `AskUserQuestion`:
|
||
- "May I write the full Requirements Traceability Matrix?"
|
||
- [A] Yes — write to `docs/architecture/requirements-traceability.md`
|
||
- [B] Not yet — show me the full RTM data first, then ask again
|
||
|
||
RTM file format:
|
||
|
||
```markdown
|
||
# Requirements Traceability Matrix (RTM)
|
||
|
||
> Last Updated: [date]
|
||
> Mode: /architecture-review rtm
|
||
> Coverage: [N]% full chain complete (GDD → ADR → Story → Test)
|
||
|
||
## How to read this matrix
|
||
|
||
| Column | Meaning |
|
||
|--------|---------|
|
||
| TR-ID | Stable requirement ID from tr-registry.yaml |
|
||
| GDD | Source design document |
|
||
| ADR | Architectural decision governing implementation |
|
||
| Story | Story file that implements this requirement |
|
||
| Test File | Automated test file path |
|
||
| Test Status | COVERED / MISSING / NONE / NO STORY |
|
||
|
||
## Full Traceability Matrix
|
||
|
||
| TR-ID | GDD | Requirement | ADR | Story | Test File | Status |
|
||
|-------|-----|-------------|-----|-------|-----------|--------|
|
||
[Full matrix rows from Phase 3b]
|
||
|
||
## Coverage Summary
|
||
|
||
| Status | Count | % |
|
||
|--------|-------|---|
|
||
| COVERED — full chain complete | [N] | [%] |
|
||
| MISSING test — story exists, no test | [N] | [%] |
|
||
| NO STORY — ADR exists, not yet implemented | [N] | [%] |
|
||
| NO ADR — architectural gap | [N] | [%] |
|
||
| **Total requirements** | **[N]** | **100%** |
|
||
|
||
## Uncovered Requirements (Priority Fix List)
|
||
|
||
Requirements where the full chain is broken, prioritised by layer:
|
||
|
||
### Foundation layer gaps
|
||
[list with suggested action per gap]
|
||
|
||
### Core layer gaps
|
||
[list]
|
||
|
||
### Feature / Presentation layer gaps
|
||
[list — lower priority]
|
||
|
||
## History
|
||
|
||
| Date | Full Chain % | Notes |
|
||
|------|-------------|-------|
|
||
| [date] | [%] | Initial RTM |
|
||
```
|
||
|
||
### TR Registry Update
|
||
|
||
Also ask: "May I update `docs/architecture/tr-registry.yaml` with new requirement
|
||
IDs from this review?"
|
||
|
||
If yes:
|
||
- **Append** any new TR-IDs that weren't in the registry before this review
|
||
- **Update** `requirement` text and `revised` date for any entries whose GDD
|
||
wording changed (ID stays the same)
|
||
- **Mark** `status: deprecated` for any registry entries whose GDD requirement
|
||
no longer exists (confirm with user before marking deprecated)
|
||
- **Never** renumber or delete existing entries
|
||
- Update the `last_updated` and `version` fields at the top
|
||
|
||
This ensures all future story files can reference stable TR-IDs that persist
|
||
across every subsequent architecture review.
|
||
|
||
### Reflexion Log Update
|
||
|
||
After writing the review report, append any 🔴 CONFLICT entries found in Phase 4
|
||
to `docs/consistency-failures.md` (if the file exists):
|
||
|
||
```markdown
|
||
### [YYYY-MM-DD] — /architecture-review — 🔴 CONFLICT
|
||
**Domain**: Architecture / [specific domain e.g. State Ownership, Performance]
|
||
**Documents involved**: [ADR-NNNN] vs [ADR-MMMM]
|
||
**What happened**: [specific conflict — what each ADR claims]
|
||
**Resolution**: [how it was or should be resolved]
|
||
**Pattern**: [generalised lesson for future ADR authors in this domain]
|
||
```
|
||
|
||
Only append CONFLICT entries — do not log GAP entries (missing ADRs are expected
|
||
before the architecture is complete). Do not create the file if missing — only
|
||
append when it already exists.
|
||
|
||
### Session State Update
|
||
|
||
After writing all approved files, silently append to
|
||
`production/session-state/active.md`:
|
||
|
||
## Session Extract — /architecture-review [date]
|
||
- Verdict: [PASS / CONCERNS / FAIL]
|
||
- Requirements: [N] total — [X] covered, [Y] partial, [Z] gaps
|
||
- New TR-IDs registered: [N, or "None"]
|
||
- GDD revision flags: [comma-separated GDD names, or "None"]
|
||
- Top ADR gaps: [top 3 gap titles from the report, or "None"]
|
||
- Report: docs/architecture/architecture-review-[date].md
|
||
|
||
If `active.md` does not exist, create it with this block as the initial content.
|
||
Confirm in conversation: "Session state updated."
|
||
|
||
The traceability index format:
|
||
|
||
```markdown
|
||
# Architecture Traceability Index
|
||
Last Updated: [date]
|
||
Engine: [name + version]
|
||
|
||
## Coverage Summary
|
||
- Total requirements: [N]
|
||
- Covered: [X] ([%])
|
||
- Partial: [Y]
|
||
- Gaps: [Z]
|
||
|
||
## Full Matrix
|
||
[Complete traceability matrix from Phase 3]
|
||
|
||
## Known Gaps
|
||
[All ❌ items with suggested ADRs]
|
||
|
||
## Superseded Requirements
|
||
[Requirements whose GDD was changed after the ADR was written]
|
||
```
|
||
|
||
---
|
||
|
||
## Phase 9: Handoff
|
||
|
||
After completing the review and writing approved files, present:
|
||
|
||
1. **Immediate actions**: List the top 3 ADRs to create (highest-impact gaps first,
|
||
Foundation layer before Feature layer)
|
||
2. **Pre-gate checklist**: Check whether these exist via Glob and mark each ✅ or ❌:
|
||
- `tests/unit/` and `tests/integration/` directories — if ❌: run `/test-setup`
|
||
- `.github/workflows/tests.yml` — if ❌: run `/test-setup`
|
||
- `design/accessibility-requirements.md` — if ❌: run `/ux-design`
|
||
- `design/ux/interaction-patterns.md` — if ❌: run `/ux-design`
|
||
Present ❌ items as required steps before gate-check. Do not offer `/gate-check`
|
||
as an option if any item is ❌ — offer the missing skill to run instead.
|
||
3. **Rerun trigger**: "Re-run `/architecture-review` after each new ADR is written
|
||
to verify coverage improves"
|
||
|
||
Then close with `AskUserQuestion` tailored to the pre-gate checklist state:
|
||
- If ADR gaps remain or any pre-gate item is ❌:
|
||
- "Architecture review complete. What would you like to do next?"
|
||
- [A] Write a missing ADR — open a fresh session and run `/architecture-decision [system]`
|
||
- [B] Run `/test-setup` — required before gate-check (only show if test infrastructure is ❌)
|
||
- [C] Run `/ux-design` — required before gate-check (only show if UX/accessibility files are ❌)
|
||
- [D] Stop here for this session
|
||
- If all pre-gate checklist items are ✅ and no blocking ADR gaps remain:
|
||
- "Architecture review complete. All pre-gate items confirmed. What would you like to do next?"
|
||
- [A] Run `/gate-check pre-production`
|
||
- [B] Write a missing ADR — open a fresh session and run `/architecture-decision [system]`
|
||
- [C] Stop here for this session
|
||
|
||
---
|
||
|
||
## Error Recovery Protocol
|
||
|
||
**First, verify the artifact.** If the return contract named a path, check the
|
||
path exists before treating the phase as done — **a named artifact that is not
|
||
on disk is a failed phase, however fluent the response reads.** An agent can
|
||
burn a full phase and return a plausible preamble having written nothing, which
|
||
is neither BLOCKED nor an error nor "fails to complete", so the trigger below
|
||
never fires. Resume it naming the unmet contract; the context is
|
||
usually still there.
|
||
|
||
If any spawned agent returns BLOCKED, errors, or fails to complete: **surface it
|
||
immediately, don't proceed past a dependency it blocks, and always produce a
|
||
partial report** (retry scope here = fewer GDDs / single-system). Full procedure:
|
||
`.claude/docs/error-recovery-protocol.md`.
|
||
|
||
---
|
||
|
||
## Collaborative Protocol
|
||
|
||
**Applies in `collaborative` mode (the default).** For `guided` and
|
||
`autonomous` modes, see `.claude/docs/automation-modes.md` — the rules below
|
||
describe what collaborative mode requires, not universal behavior.
|
||
|
||
1. **Read silently** — do not narrate every file read
|
||
2. **Show the matrix** — present the full traceability matrix before asking for
|
||
anything; let the user see the state
|
||
3. **Don't guess** — if a requirement is ambiguous, ask: "Is [X] a technical
|
||
requirement or a design preference?"
|
||
4. **Draft before approval** — always show the content that will be written (the
|
||
report, the updated ADR section, the systems-index row) inline in the conversation
|
||
before requesting approval. Never ask to write something the user has not yet seen.
|
||
5. **Use `AskUserQuestion` for write approvals** — plain text "May I?" is not
|
||
sufficient. Use the structured tool with labeled options [A]/[B]/[C] so the
|
||
user can choose between "write now", "show full draft first", and "not yet".
|
||
Multi-file changesets must list every file and what changes, then ask once
|
||
with grouped options — not a separate plain-text question per file.
|
||
6. **Non-blocking** — the verdict is advisory; the user decides whether to continue
|
||
despite CONCERNS or even FAIL findings
|