Files
Claude-Code-Game-Studios/.claude/skills/skill-improve/SKILL.md
T
DonchitosandClaude Opus 5 d05699707f Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
2026-09-23 12:25:11 +10:00

154 lines
5.0 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
---
name: skill-improve
description: "Improve a skill via a test-fix-retest loop — static checks, targeted fixes, keep or revert on score change."
argument-hint: "[skill-name]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Bash
model: sonnet
---
!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys automation`
**Automation mode**: Resolve `modes.automation` (`project.local.yaml` →
`project.yaml` → default `collaborative`). Every `AskUserQuestion` call and
every file write follows `.claude/docs/automation-modes.md`
(collaborative asks always · guided major-only · autonomous logs and proceeds;
`automation_always_ask` categories always prompt).
# Skill Improve
Runs an improvement loop on a single skill:
test → fix → retest → keep or revert.
---
## Phase 1: Parse Argument
Read the skill name from the first argument. If missing, output usage and stop:
```
Usage: /skill-improve [skill-name]
Example: /skill-improve tech-debt
```
Verify `.claude/skills/[name]/SKILL.md` exists. If not, stop with:
"Skill '[name]' not found."
---
## Phase 2: Baseline Test
Run `/skill-test static [name]` and record the baseline score:
- Count of FAILs
- Count of WARNs
- Which specific checks failed (Check 1–7)
Display to the user:
```
Static baseline: [N] failures, [M] warnings
Failing: Check 4 (no ask-before-write), Check 5 (no handoff)
```
If baseline is 0 FAILs and 0 WARNs, note it and proceed to Phase 2b.
### Phase 2b: Category Baseline
Look up the skill's `category:` field in `CCGS Skill Testing Framework/catalog.yaml`.
If no `category:` field is found, display:
"Category: not yet assigned — skipping category checks."
and skip to Phase 3.
If category is found, run `/skill-test category [name]` and record the category baseline:
- Count of FAILs
- Count of WARNs
- Which specific category rubric metrics failed
Display to the user:
```
Category baseline: [N] failures, [M] warnings ([category] rubric)
```
If BOTH static and category baselines are 0 FAILs and 0 WARNs, stop:
"This skill already passes all static and category checks. No improvements needed."
---
## Phase 3: Diagnose
Read the full skill file at `.claude/skills/[name]/SKILL.md`.
For each failing or warning **static** check, identify the exact gap:
- **Check 1 fail** → which frontmatter field is missing
- **Check 2 fail** → how many phases found vs. minimum required
- **Check 3 fail** → no verdict keywords anywhere in the skill body
- **Check 4 fail** → Write or Edit in allowed-tools but no ask-before-write language
- **Check 5 warn** → no follow-up or next-step section at the end
- **Check 6 warn** → `context: fork` set but fewer than 5 phases found
- **Check 7 warn** → argument-hint is empty or doesn't match documented modes
For each failing or warning **category** check (if category was assigned in Phase 2b),
identify the exact gap in the skill's text. For example:
- If G2 fails (gate mode, full directors not spawned): skill body never references all 4
PHASE-GATE director prompts
- If A2 fails (authoring, no per-section May-I-write): skill asks once at the end, not
before each section write
- If T3 fails (team, BLOCKED not surfaced): skill doesn't halt dependent work on blocked agent
Show the full combined diagnosis to the user before proposing any changes.
---
## Phase 4: Propose Fix
Write a targeted fix for each failure and warning. Show the proposed changes
as clearly marked before/after blocks. Only change what is failing — do not
rewrite sections that are passing.
Ask: "May I write this improved version to `.claude/skills/[name]/SKILL.md`?"
If the user says no, stop here.
---
## Phase 5: Write and Retest
Record the current content of the skill file (for revert if needed).
Write the improved skill to `.claude/skills/[name]/SKILL.md`.
Re-run `/skill-test static [name]` and record the new static score.
If a category was assigned, also re-run `/skill-test category [name]` and record the new category score.
Display the comparison:
```
Static: Before [N] failures, [M] warnings → After [N'] failures, [M'] warnings
Category: Before [N] failures, [M] warnings → After [N'] failures, [M'] warnings (if applicable)
Combined change: improved / no change / worse
```
---
## Phase 6: Verdict
Count the combined failure total: static FAILs + category FAILs + static WARNs + category WARNs.
**If combined score improved (combined failure count is lower than baseline):**
Report: "Score improved. Changes kept."
Show a summary of what was fixed in each dimension.
**If combined score is the same or worse:**
Report: "Combined score did not improve."
Show what changed and why it may not have helped.
Ask: "May I revert `.claude/skills/[name]/SKILL.md` using git checkout?"
If yes: run `git checkout -- .claude/skills/[name]/SKILL.md`
---
## Phase 7: Next Steps
- Run `/skill-test static all` to find the next skill with failures.
- Run `/skill-improve [next-name]` to continue the loop on another skill.
- Run `/skill-test audit` to see overall coverage progress.