mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 01:37:05 +00:00
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
1086 lines
45 KiB
Markdown
1086 lines
45 KiB
Markdown
# Upgrading Claude Code Game Studios
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This guide covers upgrading your existing game project repo from one version
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of the template to the next.
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**Find your current version** in your git log:
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```bash
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git log --oneline | grep -i "release\|setup"
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```
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Or check `README.md` for the version badge.
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---
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## Table of Contents
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- [Upgrade Strategies](#upgrade-strategies)
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- [v1.0 → v1.1](#v10--v11)
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- [v1.0.0-beta → v1.0](#v100-beta--v10)
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- [v0.4.x → v1.0](#v04x--v10)
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- [v0.4.0 → v0.4.1](#v040--v041)
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- [v0.3.0 → v0.4.0](#v030--v040)
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- [v0.2.0 → v0.3.0](#v020--v030)
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- [v0.1.0 → v0.2.0](#v010--v020)
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---
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## Upgrade Strategies
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There are four ways to pull in template updates. Choose based on how your
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repo is set up.
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### Strategy A — Git Remote Merge (recommended)
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Best when: you cloned the template and have your own commits on top of it —
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your repo shares history with the template.
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```bash
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# Add the template as a remote (one-time setup)
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git remote add template https://github.com/Donchitos/Claude-Code-Game-Studios.git
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# Fetch the new version
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git fetch template main
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# Merge into your branch
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git merge template/main
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```
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Git will flag conflicts only in files that both the template *and* you have
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changed. Resolve each one — your game content goes in, structural improvements
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come along for the ride. Then commit the merge.
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**Tip:** The files most likely to conflict are `CLAUDE.md`, `project.yaml`, and
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`.claude/docs/technical-preferences.md`, because you've filled them in with
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your engine and project settings. Keep your content; accept the structural changes.
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**If git refuses with `fatal: refusing to merge unrelated histories`**, your
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repo did not start as a clone of the template (zip download, `git init` from
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scratch). Do **not** force it with `--allow-unrelated-histories` — with no
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common ancestor, git flags *every* template file as a conflict and you'll be
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resolving hundreds of files by hand. Use Strategy A2 instead.
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### Strategy A2 — Selective checkout (no shared history)
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Best when: your repo has no common history with the template but you do use git.
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> **First, check whether you have edited any framework files.** The checkout
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> below **replaces** everything under `.claude/`. Files *you added* survive, but
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> your edits to files the framework also ships are overwritten — agent
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> definitions and director gates are the ones people customise most.
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>
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> ```bash
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> git log --oneline -- .claude # commits here mean you have customisations
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> ```
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>
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> If that lists anything beyond your initial import, work through the restore
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> step below rather than skipping it.
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```bash
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git remote add template https://github.com/Donchitos/Claude-Code-Game-Studios.git
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git fetch template main
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# Take the framework-owned paths wholesale from the new version.
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# This overwrites/adds template files but never deletes files you added.
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git checkout template/main -- .claude UPGRADING.md CHANGELOG.md docs/migration-guide-v1.1.md
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# The checkout is STAGED, not committed — so nothing is lost yet, and this
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# lists every framework file it changed:
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git diff --cached --stat -- .claude
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# Restore any file whose local edits you want to keep. This is one command per
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# file, deliberately: each is a decision between your version and the new one.
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git checkout HEAD -- .claude/docs/technical-preferences.md # v1.0 config; v1.1 keeps config in project.yaml
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git checkout HEAD -- <any other file you customised>
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git status # review what changed before committing
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```
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> **Restoring a file keeps your version of it in full — including whatever the
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> new release changed there.** For a file you edited lightly, it is usually
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> better to take the new version and re-apply your change on top than to keep
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> the old one wholesale. `git diff HEAD template/main -- <file>` shows what you
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> would be giving up.
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For `CLAUDE.md`, don't checkout — diff and merge by hand, keeping your
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engine/project content:
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```bash
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git diff HEAD template/main -- CLAUDE.md
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```
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`project.yaml` depends on where you are coming from, and the two cases need
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opposite actions:
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- **Upgrading from v1.0** (the case this section is about): you have no
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`project.yaml` — it did not exist in v1.0. There is nothing to merge by hand,
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and the checkout above deliberately does not fetch it. Build it from your
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legacy files instead, which is what the converter is for:
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```bash
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bash .claude/scripts/migrate-v1-config.sh --dry-run # preview
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bash .claude/scripts/migrate-v1-config.sh # writes project.yaml
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```
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If you skip this, `detect-gaps.sh` will nudge you at the next session start —
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but do it here rather than discovering it later.
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- **Upgrading from v1.1 or later:** you already have a `project.yaml` holding
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your settings. Treat it like `CLAUDE.md` — diff and merge by hand, never
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checkout, or you will overwrite your own configuration:
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```bash
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git diff HEAD template/main -- project.yaml
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```
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---
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### Strategy B — Cherry-pick specific commits
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Best when: you only want one specific feature (e.g., just the new skill, not
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the full update).
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```bash
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git remote add template https://github.com/Donchitos/Claude-Code-Game-Studios.git
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git fetch template main
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# Cherry-pick the specific commit(s) you want
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git cherry-pick <commit-sha>
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```
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Commit SHAs for each version are listed in the version sections below.
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---
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### Strategy C — Manual file copy
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Best when: you didn't use git to set up the template (just downloaded a zip).
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1. Download or clone the new version alongside your repo.
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2. Copy the files listed under **"Safe to overwrite"** directly.
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3. For files under **"Merge carefully"**, open both versions side-by-side
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and manually merge the structural changes while keeping your content.
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---
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## v1.0 → v1.1
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**Released:** 2026-09-23
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**Key themes:** `project.yaml` as the single source of truth, a modes system
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(`modes.rigor` fronting `workflow`/`docs.density`/`qa.level`/`story_granularity`,
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plus `review_mode` and `automation`), `/settings`, `project.local.yaml`
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per-developer overrides, migration tooling, token-efficiency cuts.
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This is the biggest config change since the template's `production/stage.txt`
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/ `production/review-mode.txt` era. Read
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[CHANGELOG.md](CHANGELOG.md#110--2026-09-23) for the full list of additions —
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this section covers what to do about it.
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### What Changed
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See [CHANGELOG.md](CHANGELOG.md#110--2026-09-23) for the complete list. The
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short version: `project.yaml` replaces `production/stage.txt`,
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`production/review-mode.txt`, and `.claude/docs/technical-preferences.md` as
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the primary config store (all three still work as a fallback — nothing is
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force-deleted), a new `modes` block controls how much process the project
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carries (`modes.rigor: minimal | standard | full`), and a new `/settings`
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skill views and edits any of it, including a gitignored
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`project.local.yaml` for settings that should vary per developer.
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### Heads-up: the process level you get by default has changed
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`modes.rigor` now defaults to **`minimal`**, not `standard`. If your
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`project.yaml` sets `modes.rigor` explicitly, nothing changes for you and you
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can skip this.
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If it does not, the upgrade is visible: any of the six knobs `rigor` fronts that
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you never set moves from the `standard` row to the `minimal` row. In practice
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that means fewer required GDD sections, terser writing, coarser stories, no
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director review panels, and `qa.level` dropping from `standard` to `minimal`.
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Knobs you *did* set explicitly are untouched.
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**To keep the old behaviour, pin it in one line:**
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```yaml
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modes:
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rigor: standard
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```
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We changed the default because we measured it. Built both ways, `standard` cost
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several times more to reach working code, did not produce a better result, and
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gave nothing back when a fresh developer picked the project up. Most projects
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were paying for process that did not repay.
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If yours is one that does -- several interacting systems, or a design someone
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else has to implement -- `standard` and `full` are one `/settings` call away,
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and `/help` and `/gate-check` will suggest raising it as your project grows.
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### Files: Safe to Overwrite
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**Take `.claude/` as a whole. Do not copy a subset.** v1.1 adds around 73 new
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files under that directory — `automation-modes.md`, `workflow-modes.md`,
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`config-resolution.md`, `effects-map.md`, 28 director gates, the game-brief
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template, 7 guidance templates, 8 scripts, 6 gate-check references, 10
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`CONTRACT.md` files — and the skills cross-reference each other across all of
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them. A partial copy leaves skills pointing at documents you do not have, which
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fails at the moment you run them rather than at the moment you copy. That is why
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there is no short file list here.
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```
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.claude/ (the whole directory — new and changed files alike)
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EXCEPT .claude/docs/technical-preferences.md — see the note below.
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The template ships a placeholder copy of that file; overwriting
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yours silently discards your Forbidden Patterns and Allowed
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Libraries, which have no project.yaml equivalent. Back it up
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before you copy and restore it afterwards.
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README.md
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CHANGELOG.md
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UPGRADING.md
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.gitignore (adds project.local.yaml)
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```
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> **Strategy A (git merge) protects you here automatically** — git flags that file
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> as a conflict because you both changed it. The manual-copy strategies do not:
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> a recursive copy overwrites it without a word.
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Your own tests under `tests/` and any tooling under `tools/` are yours; the
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template ships nothing into either, so nothing there is at risk.
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Copying is additive: files *you* added under `.claude/` survive, because nothing
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is deleted. Only files the template also ships get replaced.
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All 74 `SKILL.md` files changed in v1.1, and 66 of them now resolve config via
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`resolve_config`. If you have not hand-edited any skill file, taking them all is
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safe.
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> **Two things under `.claude/` are yours — check them before you copy.**
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>
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> - `.claude/docs/technical-preferences.md` still holds your Forbidden Patterns
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> and Allowed Libraries, which have no `project.yaml` equivalent. Keep your
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> copy; see [Merge Carefully](#claudedocstechnical-preferencesmd) below.
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> - Anything else you customised — agent definitions and director gates are the
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> usual ones. If your project is in git, `git log --oneline -- .claude` lists
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> whether you have any. Re-apply your edits on top of the new version rather
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> than keeping your old file wholesale; the new version almost certainly
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> changed there too.
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(`project.yaml` itself is not copied from the template — `/start` generates it
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for new projects, and `.claude/scripts/migrate-v1-config.sh` builds it from
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your legacy config files for existing ones.)
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### Files: Merge Carefully
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#### `project.yaml` (new — this is YOUR data, not template infrastructure)
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This file does not exist in v1.0. If you have an existing project with
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`production/stage.txt`, `production/review-mode.txt`, or a filled-in
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`.claude/docs/technical-preferences.md`, **do not hand-author
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`project.yaml`** — those files hold your project's actual configuration and
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migrating them by hand risks transcription errors the tooling is built to
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avoid. Follow the dedicated
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[migration guide](docs/migration-guide-v1.1.md) instead, which walks
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`.claude/scripts/migrate-v1-config.sh` end to end.
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If you're starting fresh (no legacy files with real values), just run
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`/start` — it writes a complete `project.yaml` for you.
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#### `.claude/docs/technical-preferences.md`
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Stays in place. Most of its content (engine, naming, performance budgets,
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testing framework, specialists) has a `project.yaml` equivalent now and is
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read from there first. Two sections — Forbidden Patterns and Allowed
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Libraries — have no `project.yaml` equivalent and this file remains their
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home permanently; `--finalize` migration never deletes it.
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### After Upgrading
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1. If you have an existing project (not starting fresh), read
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[docs/migration-guide-v1.1.md](docs/migration-guide-v1.1.md) and run
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`.claude/scripts/migrate-v1-config.sh --dry-run` to see what migration
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would do before committing to it.
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2. Run `/settings` to see your effective configuration once `project.yaml`
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exists — it shows you the value, source, and whether each setting is
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locally overridable.
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3. Consider setting `modes.rigor` explicitly if your project doesn't match
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the `minimal` default — `/settings modes.rigor=standard` to keep the
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process level v1.0 had, `modes.rigor=full` for a project that wants every
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gate. The migration report says this too.
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4. If you customised any skill, re-read it against the new version before
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relying on it — a skill that resolves config differently from the rest of
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the framework fails quietly, by taking a default branch rather than by
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erroring.
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---
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## v0.4.1
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**Released:** 2026-04-02
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**Key themes:** Art direction integration, asset specification pipeline
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### What Changed
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| Category | Changes |
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|----------|---------|
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| **New skill** | `/art-bible` — guided section-by-section visual identity authoring (9 sections). Mandatory art-director Task spawn per section. AD-ART-BIBLE sign-off gate. Required at Technical Setup phase. |
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| **New skill** | `/asset-spec` — per-asset visual spec and AI generation prompt generator. Reads art bible + GDD/level/character docs. Writes `design/assets/specs/` files and `design/assets/asset-manifest.md`. Full/lean/solo modes. |
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| **New director gates (3)** | `AD-CONCEPT-VISUAL` (brainstorm Phase 4), `AD-ART-BIBLE` (art bible sign-off), `AD-PHASE-GATE` (gate-check panel) |
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| **`/brainstorm` update** | Added `Task` to allowed-tools (was missing — blocked all director spawning). Art-director now spawns in parallel with creative-director after pillars lock. Visual Identity Anchor written to game-concept.md. |
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| **`/gate-check` update** | Art-director added as 4th parallel director (AD-PHASE-GATE). Visual artifact checks: Visual Identity Anchor (Concept gate), art bible (Technical Setup gate), AD-ART-BIBLE sign-off + character visual profiles (Pre-Production gate). |
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| **`/team-level` update** | Art-director added to Step 1 parallel spawn (visual direction before layout). Level-designer now receives art-director targets as explicit constraints. Step 4 art-director role corrected to production-concepts only. |
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| **`/team-narrative` update** | Art-director added to Phase 2 parallel spawn (character visual design, environmental storytelling, cinematic tone). |
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| **`/design-system` update** | Routing table expanded with art-director + technical-artist for Combat, UI, Dialogue, Animation/VFX, Character categories. Visual/Audio section now mandatory (with art-director Task spawn) for 7 system categories. |
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| **`workflow-catalog.yaml`** | `/art-bible` added to Technical Setup (required). `/asset-spec` added to Pre-Production (optional, repeatable). |
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### Files: Safe to Overwrite
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**New files to add:**
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```
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.claude/skills/art-bible/SKILL.md
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.claude/skills/asset-spec/SKILL.md
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.claude/docs/director-gates.md
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```
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**Existing files to overwrite (no user content):**
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```
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.claude/skills/brainstorm/SKILL.md
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.claude/skills/gate-check/SKILL.md
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.claude/skills/team-level/SKILL.md
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.claude/skills/team-narrative/SKILL.md
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.claude/skills/design-system/SKILL.md
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.claude/docs/workflow-catalog.yaml
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README.md
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UPGRADING.md
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```
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### Files: Merge Carefully
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None — all changes are to infrastructure files with no user content.
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---
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## v1.0.0-beta → v1.0
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**Released:** 2026-05-13
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**Commit range:** `49d1e45..HEAD`
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**Key themes:** New `/vertical-slice` gate, skill polish & bug fixes, contributor docs
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### What Changed
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| Category | Changes |
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|----------|---------|
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| **New skill** | `/vertical-slice` — Pre-Production gate that validates the full game loop with a production-quality end-to-end build before Production. Pairs with the overhauled `/prototype` (concept validation right after `/brainstorm`). |
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| **New flow** | Entity inventory step in `/map-systems` — surfaces all named entities up front for cleaner downstream GDD authoring. |
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| **UX polish** | Added missing `AskUserQuestion` widgets to 7 skills; comprehensive skill audit for consistency, prompts, and flow gaps; exposed `--review` flag in `argument-hints` for all `team-*` skills. |
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| **Bug fixes** | log-agent hooks logged "unknown" `agent_type`; missing `allowed-tools` in `/architecture-decision` and `/story-done`; `rg --type gdscript` is invalid (now uses `--glob *.gd`); session-start preview showed oldest state instead of newest; duplicate `## 0.` heading and broken step numbering in `/architecture-decision`. |
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| **Project docs** | Added `CONTRIBUTING.md` (framework contribution guidelines) and `SECURITY.md` (coordinated disclosure policy). |
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| **Counts/refs** | Synced agent/skill/hook counts across `WORKFLOW-GUIDE.md`, `README.md`, and agent rosters; fixed stale agent names and skill model-tier fields. |
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---
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### Files: Safe to Overwrite
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**New files to add:**
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```
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.claude/skills/vertical-slice/SKILL.md
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CONTRIBUTING.md
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SECURITY.md
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```
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**Existing files to overwrite (no user content):**
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- All files under `.claude/skills/` modified in the commit range (skill audit + AskUserQuestion widgets + `--review` argument-hints)
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- `.claude/hooks/log-agent.sh` (`agent_type` logging fix)
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- `README.md`, `docs/WORKFLOW-GUIDE.md`, `docs/skill-flow-diagrams.md`
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- `UPGRADING.md`
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---
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|
|
### Files: Merge Carefully
|
|
|
|
None — all changes are to infrastructure files with no user content.
|
|
|
|
---
|
|
|
|
## v0.4.x → v1.0
|
|
|
|
**Released:** 2026-03-29
|
|
**Commit range:** `6c041ac..HEAD`
|
|
**Key themes:** Director gates system, gate intensity modes, Godot C# specialist
|
|
|
|
### What Changed
|
|
|
|
| Category | Changes |
|
|
|----------|---------|
|
|
| **New system** | Director gates — named review checkpoints shared across all workflow skills. Defined in `.claude/docs/director-gates.md` |
|
|
| **New feature** | Gate intensity modes: `full` (all director gates), `lean` (phase gates only), `solo` (no directors). Set globally via `production/review-mode.txt` during `/start`, or override per-run with `--review [mode]` on any gate-using skill |
|
|
| **New agent** | `godot-csharp-specialist` — C# code quality in Godot 4 projects |
|
|
| **Skill updates (13)** | All gate-using skills now parse `--review [full\|lean\|solo]` and include it in their argument-hint: `brainstorm`, `map-systems`, `design-system`, `architecture-decision`, `create-architecture`, `create-epics`, `create-stories`, `sprint-plan`, `milestone-review`, `playtest-report`, `prototype`, `story-done`, `gate-check` |
|
|
| **`/start` update** | Added Phase 3b — sets review mode during onboarding, writes `production/review-mode.txt` |
|
|
| **`/setup-engine` update** | Language selection step for Godot (GDScript vs C#) |
|
|
| **Docs** | `director-gates.md` — full gate catalog; `WORKFLOW-GUIDE.md` — Director Review Modes section; `README.md` — review intensity customization |
|
|
|
|
---
|
|
|
|
### Files: Safe to Overwrite
|
|
|
|
**New files to add:**
|
|
```
|
|
.claude/agents/godot-csharp-specialist.md
|
|
.claude/docs/director-gates.md
|
|
```
|
|
|
|
**Existing files to overwrite (no user content):**
|
|
```
|
|
.claude/skills/brainstorm/SKILL.md
|
|
.claude/skills/map-systems/SKILL.md
|
|
.claude/skills/design-system/SKILL.md
|
|
.claude/skills/architecture-decision/SKILL.md
|
|
.claude/skills/create-architecture/SKILL.md
|
|
.claude/skills/create-epics/SKILL.md
|
|
.claude/skills/create-stories/SKILL.md
|
|
.claude/skills/sprint-plan/SKILL.md
|
|
.claude/skills/milestone-review/SKILL.md
|
|
.claude/skills/playtest-report/SKILL.md
|
|
.claude/skills/prototype/SKILL.md
|
|
.claude/skills/story-done/SKILL.md
|
|
.claude/skills/gate-check/SKILL.md
|
|
.claude/skills/start/SKILL.md
|
|
.claude/skills/quick-design/SKILL.md
|
|
.claude/skills/setup-engine/SKILL.md
|
|
README.md
|
|
docs/WORKFLOW-GUIDE.md
|
|
UPGRADING.md
|
|
```
|
|
|
|
---
|
|
|
|
### Files: Merge Carefully
|
|
|
|
No files require manual merging in this release. All changes are to infrastructure files with no user content.
|
|
|
|
---
|
|
|
|
### New Features
|
|
|
|
#### Director Gates System
|
|
|
|
All major workflow skills now reference named gate checkpoints defined in
|
|
`.claude/docs/director-gates.md`. Gates are identified by domain prefix and name
|
|
(e.g., `CD-CONCEPT`, `TD-ARCHITECTURE`, `LP-CODE-REVIEW`). Each gate defines
|
|
which director to spawn, what inputs to pass, what verdicts mean, and how
|
|
lean/solo modes affect it.
|
|
|
|
Skills spawn gates using `Task` with the gate ID and documented inputs, rather
|
|
than embedding director prompts inline. This keeps skill bodies clean and makes
|
|
gate behavior consistent across all workflow phases.
|
|
|
|
#### Gate Intensity Modes
|
|
|
|
Three modes let you control how much director review you get:
|
|
|
|
- **`full`** (default) — all director gates run at every review checkpoint
|
|
- **`lean`** — per-skill director reviews are skipped; phase gates at `/gate-check` still run
|
|
- **`solo`** — no director gates anywhere; `/gate-check` checks artifact existence only
|
|
|
|
Set globally during `/start` (writes `production/review-mode.txt`). Override any
|
|
individual run with `--review [mode]` on any gate-using skill:
|
|
|
|
```
|
|
/design-system combat --review lean
|
|
/gate-check concept --review full
|
|
/brainstorm my-game-idea --review solo
|
|
```
|
|
|
|
---
|
|
|
|
### After Upgrading
|
|
|
|
1. Run `/start` once to set your preferred review mode — or create `production/review-mode.txt` manually with `full`, `lean`, or `solo`.
|
|
2. If you're mid-project, review `.claude/docs/director-gates.md` to understand which gates apply to your current phase.
|
|
3. Run `/skill-test static all` to verify all skills pass structural checks.
|
|
|
|
---
|
|
|
|
## v0.4.0 → v0.4.1
|
|
|
|
**Released:** 2026-03-26
|
|
**Commit range:** `04ed5d5..HEAD`
|
|
**Key themes:** Genre-agnostic agents, new skills, skill fixes
|
|
|
|
### What Changed
|
|
|
|
| Category | Changes |
|
|
|----------|---------|
|
|
| **New skills (1)** | `/consistency-check` — cross-GDD entity consistency scanner |
|
|
| **Skill fixes (all team-*)** | Added no-argument guards, formal `Verdict: COMPLETE / BLOCKED` keywords, per-step AskUserQuestion gates, adjacent area dependency checks (team-level), ethics enforcement (team-live-ops), NO-GO path with Phase skip (team-release) |
|
|
| **Agent fixes (4)** | Genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer — removed RPG-specific terms |
|
|
|
|
---
|
|
|
|
### Files: Safe to Overwrite
|
|
|
|
**New files to add:**
|
|
```
|
|
.claude/skills/consistency-check/SKILL.md
|
|
```
|
|
|
|
**Existing files to overwrite (no user content):**
|
|
```
|
|
.claude/skills/team-combat/SKILL.md ← no-arg guard, verdict keywords, gate improvements
|
|
.claude/skills/team-narrative/SKILL.md ← no-arg guard, verdict keywords, gate improvements
|
|
.claude/skills/team-ui/SKILL.md ← no-arg guard, verdict keywords, gate improvements
|
|
.claude/skills/team-release/SKILL.md ← no-arg guard, verdict keywords, NO-GO path
|
|
.claude/skills/team-polish/SKILL.md ← no-arg guard, verdict keywords, gate improvements
|
|
.claude/skills/team-audio/SKILL.md ← no-arg guard, verdict keywords, gate improvements
|
|
.claude/skills/team-level/SKILL.md ← no-arg guard, verdict keywords, adjacent area checks
|
|
.claude/skills/team-live-ops/SKILL.md ← no-arg guard, verdict keywords, ethics enforcement
|
|
.claude/skills/team-qa/SKILL.md ← no-arg guard, verdict keywords, gate improvements
|
|
.claude/skills/map-systems/SKILL.md ← verdict keywords
|
|
.claude/skills/create-epics/SKILL.md ← "May I write" protocol fix, verdict keywords
|
|
.claude/skills/create-stories/SKILL.md ← verdict keywords
|
|
.claude/agents/game-designer.md ← genre-agnostic language
|
|
.claude/agents/systems-designer.md ← genre-agnostic language
|
|
.claude/agents/economy-designer.md ← genre-agnostic language
|
|
.claude/agents/live-ops-designer.md ← genre-agnostic language
|
|
```
|
|
|
|
---
|
|
|
|
### Files: Merge Carefully
|
|
|
|
No files require manual merging in this release. All changes are to infrastructure files with no user content.
|
|
|
|
---
|
|
|
|
### After Upgrading
|
|
|
|
1. Run `/skill-test catalog` to verify all skills are indexed.
|
|
2. Run `/skill-test lint [skill-name]` after any skill edits to check structural compliance.
|
|
3. If you've customized any team-* skills, review the updated versions — no-argument guard and `Verdict:` keywords are now required for all team-* skills.
|
|
|
|
---
|
|
|
|
## v0.3.0 → v0.4.0
|
|
|
|
**Released:** 2026-03-21
|
|
**Commit range:** `b1cad29..HEAD`
|
|
**Key themes:** Full UX/UI pipeline, complete story lifecycle, brownfield adoption, comprehensive QA/testing framework, pipeline integrity, 29 new skills
|
|
|
|
### What Changed
|
|
|
|
| Category | Changes |
|
|
|----------|---------|
|
|
| **New skills (17)** | `/ux-design`, `/ux-review`, `/help`, `/quick-design`, `/review-all-gdds`, `/story-readiness`, `/story-done`, `/sprint-status`, `/adopt`, `/create-architecture`, `/create-control-manifest`, `/create-epics`, `/create-stories`, `/dev-story`, `/propagate-design-change`, `/content-audit`, `/architecture-review` |
|
|
| **New skills QA (12)** | `/qa-plan`, `/smoke-check`, `/soak-test`, `/regression-suite`, `/test-setup`, `/test-helpers`, `/test-evidence-review`, `/test-flakiness`, `/skill-test`, `/bug-triage`, `/team-live-ops`, `/team-qa` |
|
|
| **New hooks (4)** | `log-agent-stop.sh` — agent audit trail stop; `notify.sh` — Windows toast notifications; `post-compact.sh` — session recovery reminder after compaction; `validate-skill-change.sh` — advises `/skill-test` after skill edits |
|
|
| **New templates (8)** | `ux-spec.md`, `hud-design.md`, `accessibility-requirements.md`, `interaction-pattern-library.md`, `player-journey.md`, `difficulty-curve.md`, and 2 adoption plan templates |
|
|
| **New infrastructure** | `workflow-catalog.yaml` (7-phase pipeline, read by `/help`), `docs/architecture/tr-registry.yaml` (stable TR-IDs), `production/sprint-status.yaml` schema |
|
|
| **Skill updates** | `/gate-check` — 3 gates now require UX artifacts; Pre-Production gate requires vertical slice (HARD gate) |
|
|
| **Skill updates** | `/sprint-plan` — writes `sprint-status.yaml`; `/sprint-status` reads it |
|
|
| **Skill updates** | `/story-done` — 8-phase completion review, updates story file, surfaces next ready story |
|
|
| **Skill updates** | `/design-review` — removed architecture gap check (wrong stage) |
|
|
| **Skill updates** | `/team-ui` — full UX pipeline (ux-design → ux-review → team phases) |
|
|
| **Agent updates** | 14 specialist agents — `memory: project` added |
|
|
| **Agent updates** | `prototyper` — `isolation: worktree` (throwaway work in isolated git branch) |
|
|
| **Model routing** | Haiku/Sonnet/Opus tier assignments documented in coordination rules; skills declare their tier in frontmatter |
|
|
| **Directory CLAUDE.md** | Scaffolded `design/CLAUDE.md`, `src/CLAUDE.md`, `docs/CLAUDE.md` — path-scoped instructions for each directory |
|
|
| **Pipeline integrity** | TR-ID stability, manifest versioning, ADR status gates, TR-ID reference not quote |
|
|
| **GDD template** | `## Game Feel` section added (input responsiveness, animation targets, impact moments) |
|
|
|
|
---
|
|
|
|
### Files: Safe to Overwrite
|
|
|
|
**New files to add:**
|
|
```
|
|
.claude/skills/ux-design/SKILL.md
|
|
.claude/skills/ux-review/SKILL.md
|
|
.claude/skills/help/SKILL.md
|
|
.claude/skills/quick-design/SKILL.md
|
|
.claude/skills/review-all-gdds/SKILL.md
|
|
.claude/skills/story-readiness/SKILL.md
|
|
.claude/skills/story-done/SKILL.md
|
|
.claude/skills/sprint-status/SKILL.md
|
|
.claude/skills/adopt/SKILL.md
|
|
.claude/skills/create-architecture/SKILL.md
|
|
.claude/skills/create-control-manifest/SKILL.md
|
|
.claude/skills/create-epics/SKILL.md
|
|
.claude/skills/create-stories/SKILL.md
|
|
.claude/skills/dev-story/SKILL.md
|
|
.claude/skills/propagate-design-change/SKILL.md
|
|
.claude/skills/content-audit/SKILL.md
|
|
.claude/skills/architecture-review/SKILL.md
|
|
.claude/skills/qa-plan/SKILL.md
|
|
.claude/skills/smoke-check/SKILL.md
|
|
.claude/skills/soak-test/SKILL.md
|
|
.claude/skills/regression-suite/SKILL.md
|
|
.claude/skills/test-setup/SKILL.md
|
|
.claude/skills/test-helpers/SKILL.md
|
|
.claude/skills/test-evidence-review/SKILL.md
|
|
.claude/skills/test-flakiness/SKILL.md
|
|
.claude/skills/skill-test/SKILL.md
|
|
.claude/skills/bug-triage/SKILL.md
|
|
.claude/skills/team-live-ops/SKILL.md
|
|
.claude/skills/team-qa/SKILL.md
|
|
.claude/hooks/log-agent-stop.sh
|
|
.claude/hooks/notify.sh
|
|
.claude/hooks/post-compact.sh
|
|
.claude/hooks/validate-skill-change.sh
|
|
.claude/docs/workflow-catalog.yaml
|
|
.claude/docs/templates/ux-spec.md
|
|
.claude/docs/templates/hud-design.md
|
|
.claude/docs/templates/accessibility-requirements.md
|
|
.claude/docs/templates/interaction-pattern-library.md
|
|
.claude/docs/templates/player-journey.md
|
|
.claude/docs/templates/difficulty-curve.md
|
|
design/CLAUDE.md
|
|
src/CLAUDE.md
|
|
docs/CLAUDE.md
|
|
```
|
|
|
|
**Existing files to overwrite (no user content):**
|
|
```
|
|
.claude/skills/gate-check/SKILL.md
|
|
.claude/skills/sprint-plan/SKILL.md
|
|
.claude/skills/sprint-status/SKILL.md
|
|
.claude/skills/design-review/SKILL.md
|
|
.claude/skills/team-ui/SKILL.md
|
|
.claude/skills/story-readiness/SKILL.md
|
|
.claude/skills/story-done/SKILL.md
|
|
.claude/docs/templates/game-design-document.md ← adds Game Feel section
|
|
README.md
|
|
docs/WORKFLOW-GUIDE.md
|
|
UPGRADING.md
|
|
```
|
|
|
|
**Agent files to overwrite** (if you haven't written custom prompts into them):
|
|
```
|
|
.claude/agents/prototyper.md ← adds isolation: worktree
|
|
.claude/agents/art-director.md ← adds memory: project
|
|
.claude/agents/audio-director.md ← adds memory: project
|
|
.claude/agents/economy-designer.md ← adds memory: project
|
|
.claude/agents/game-designer.md ← adds memory: project
|
|
.claude/agents/gameplay-programmer.md ← adds memory: project
|
|
.claude/agents/lead-programmer.md ← adds memory: project
|
|
.claude/agents/level-designer.md ← adds memory: project
|
|
.claude/agents/narrative-director.md ← adds memory: project
|
|
.claude/agents/systems-designer.md ← adds memory: project
|
|
.claude/agents/technical-artist.md ← adds memory: project
|
|
.claude/agents/ui-programmer.md ← adds memory: project
|
|
.claude/agents/ux-designer.md ← adds memory: project
|
|
.claude/agents/world-builder.md ← adds memory: project
|
|
```
|
|
|
|
---
|
|
|
|
### Files: Merge Carefully
|
|
|
|
#### `.claude/settings.json`
|
|
|
|
Four new hooks are registered in this version. If you haven't customized `settings.json`, overwriting is safe. Otherwise, add the following hook entries manually:
|
|
|
|
- `log-agent-stop.sh` — `SubagentStop` event (agent audit trail stop)
|
|
- `notify.sh` — `Notification` event (Windows toast notification)
|
|
- `post-compact.sh` — `PostCompact` event (session recovery reminder)
|
|
- `validate-skill-change.sh` — `PostToolUse` event filtered to `.claude/skills/` writes
|
|
|
|
#### Customized agent files
|
|
|
|
If you've added project-specific knowledge to agent `.md` files, do a diff and manually add the `memory: project` line to the YAML frontmatter where appropriate. Creative and technical director agents intentionally keep `memory: user` — only specialist agents get `memory: project`.
|
|
|
|
---
|
|
|
|
### New Features
|
|
|
|
#### Complete Story Lifecycle
|
|
|
|
Stories now have a formal lifecycle enforced by two skills:
|
|
|
|
- **`/story-readiness`** — validates a story is implementation-ready before a developer picks it up. Checks Design (GDD req linked), Architecture (ADR accepted), Scope (criteria testable), and DoD (manifest version current). Verdict: READY / NEEDS WORK / BLOCKED.
|
|
- **`/story-done`** — 8-phase completion review after implementation. Verifies each acceptance criterion, checks for GDD/ADR deviations, prompts code review, updates the story file to `Status: Complete`, and surfaces the next ready story.
|
|
|
|
Flow: `/story-readiness` → implement → `/story-done` → next story
|
|
|
|
#### Full UX/UI Pipeline
|
|
|
|
- **`/ux-design`** — guided section-by-section UX spec authoring. Three modes: screen/flow, HUD, or interaction pattern library. Reads GDD UI requirements and player journey. Output to `design/ux/`.
|
|
- **`/ux-review`** — validates UX specs against GDD alignment, accessibility tier, and pattern library. Verdict: APPROVED / NEEDS REVISION / MAJOR REVISION.
|
|
- **`/team-ui`** updated: Phase 1 now runs `/ux-design` + `/ux-review` as a hard gate before visual design begins.
|
|
|
|
#### Brownfield Adoption
|
|
|
|
**`/adopt`** onboards existing projects to the template format. Audits internal structure of GDDs, ADRs, stories, systems-index, and infra. Classifies gaps (BLOCKING/HIGH/MEDIUM/LOW). Builds an ordered migration plan. Never regenerates existing artifacts — only fills gaps.
|
|
|
|
Argument modes: `full | gdds | adrs | stories | infra`
|
|
|
|
Also: `/design-system retrofit [path]` and `/architecture-decision retrofit [path]` detect existing files and add only missing sections.
|
|
|
|
#### Sprint Tracking YAML
|
|
|
|
`production/sprint-status.yaml` is now the authoritative story tracking format:
|
|
- Written by `/sprint-plan` (initializes all stories) and `/story-done` (sets status to `done`)
|
|
- Read by `/sprint-status` (fast snapshot) and `/help` (per-story status in production phase)
|
|
- Status values: `backlog | ready-for-dev | in-progress | review | done | blocked`
|
|
- Falls back gracefully to markdown scanning if file doesn't exist
|
|
|
|
#### `/help` — Context-Aware Next Step
|
|
|
|
`/help` reads your current stage and in-progress work, checks which artifacts are complete, and tells you exactly what to do next — one primary required step, plus optional opportunities. Distinct from `/start` (first-time only) and `/project-stage-detect` (full audit).
|
|
|
|
#### Comprehensive QA and Testing Framework
|
|
|
|
Nine new QA/testing skills covering the full testing lifecycle:
|
|
|
|
- **`/test-setup`** — scaffolds the test framework and CI/CD pipeline for your engine
|
|
- **`/test-helpers`** — generates engine-specific test helper libraries (GDUnit4, NUnit, etc.)
|
|
- **`/qa-plan`** — generates a QA test plan for a sprint or feature, classifying stories by test type
|
|
- **`/smoke-check`** — runs the critical path smoke test gate before QA hand-off
|
|
- **`/soak-test`** — generates a soak test protocol for extended play sessions (stability, memory leaks)
|
|
- **`/regression-suite`** — maps test coverage to GDD critical paths, identifies fixed bugs lacking regression tests
|
|
- **`/test-evidence-review`** — quality review of test files and manual evidence documents
|
|
- **`/test-flakiness`** — detects non-deterministic tests by reading CI run logs
|
|
- **`/skill-test`** — validates skill files for structural compliance and behavioral correctness (three modes: lint, spec, catalog)
|
|
|
|
Also new: **`/bug-triage`** re-evaluates all open bugs for priority, severity, and ownership.
|
|
|
|
#### Skill Validator (`/skill-test`)
|
|
|
|
`/skill-test` is a meta-skill for validating the harness itself. Run it after editing any skill file. Three modes:
|
|
- `lint` — validates YAML frontmatter and required fields
|
|
- `spec [skill-name]` — runs behavioral spec tests against a specific skill
|
|
- `catalog` — checks that all skills in `.claude/skills/` are indexed in the catalog
|
|
|
|
The new `validate-skill-change.sh` hook reminds you to run `/skill-test` automatically when a skill file is modified.
|
|
|
|
#### Team Live-Ops and Team QA Orchestration
|
|
|
|
- **`/team-live-ops`** — coordinates live-ops-designer + economy-designer + community-manager + analytics-engineer for post-launch content planning (seasonal events, battle pass, retention)
|
|
- **`/team-qa`** — orchestrates qa-lead + qa-tester + gameplay-programmer + producer through a full QA cycle: strategy, execution, coverage, and sign-off
|
|
|
|
#### Model Tier Routing
|
|
|
|
Skills are now explicitly assigned to Haiku, Sonnet, or Opus tiers based on task complexity. Read-only status checks use Haiku; complex multi-document synthesis uses Opus; everything else defaults to Sonnet. Tier assignments are documented in `.claude/docs/coordination-rules.md`.
|
|
|
|
#### Directory CLAUDE.md Files
|
|
|
|
Three new directory-scoped CLAUDE.md files (`design/`, `src/`, `docs/`) provide path-specific instructions to agents working in those directories. These load automatically when Claude Code reads files in that directory.
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---
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### After Upgrading
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1. **Verify new hooks** are registered in `.claude/settings.json` — check for all four: `log-agent-stop.sh`, `notify.sh`, `post-compact.sh`, `validate-skill-change.sh`.
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2. **Test the audit trail** by spawning any subagent — both start and stop events should appear in `production/session-logs/`.
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3. **Generate sprint-status.yaml** if you're in active production:
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```
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/sprint-plan status
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```
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4. **Run `/adopt`** if you have existing GDDs or ADRs that predate this template version — it will identify which sections need to be added without overwriting your content.
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5. **Validate your skills** after any skill edits with `/skill-test` — the new `validate-skill-change.sh` hook will automatically remind you to do this.
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---
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## v0.2.0 → v0.3.0
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**Released:** 2026-03-09
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**Commit range:** `e289ce9..HEAD`
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**Key themes:** `/design-system` GDD authoring, `/map-systems` rename, custom status line
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### Breaking Changes
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#### `/design-systems` renamed to `/map-systems`
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The `/design-systems` skill was renamed to `/map-systems` for clarity
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(decomposing = *mapping*, not *designing*).
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**Action required:** Update any documentation, notes, or scripts that invoke
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`/design-systems`. The new invocation is `/map-systems`.
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### What Changed
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| Category | Changes |
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|----------|---------|
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| **New skills** | `/design-system` (guided GDD authoring, section-by-section) |
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| **Renamed skills** | `/design-systems` → `/map-systems` (breaking rename) |
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| **New files** | `.claude/statusline.sh`, `.claude/settings.json` statusline config |
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| **Skill updates** | `/gate-check` — writes `production/stage.txt` on PASS, new phase definitions |
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| **Skill updates** | `brainstorm`, `start`, `design-review`, `project-stage-detect`, `setup-engine` — cross-reference fixes |
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| **Bug fixes** | `log-agent.sh`, `validate-commit.sh` — hook execution fixed |
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| **Docs** | `UPGRADING.md` added, `README.md` updated, `WORKFLOW-GUIDE.md` updated |
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---
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### Files: Safe to Overwrite
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**New files to add:**
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```
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.claude/skills/design-system/SKILL.md
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.claude/statusline.sh
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```
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**Existing files to overwrite (no user content):**
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```
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.claude/skills/map-systems/SKILL.md ← was design-systems/SKILL.md
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.claude/skills/gate-check/SKILL.md
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.claude/skills/brainstorm/SKILL.md
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.claude/skills/start/SKILL.md
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.claude/skills/design-review/SKILL.md
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.claude/skills/project-stage-detect/SKILL.md
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.claude/skills/setup-engine/SKILL.md
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.claude/hooks/log-agent.sh
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.claude/hooks/validate-commit.sh
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README.md
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docs/WORKFLOW-GUIDE.md
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UPGRADING.md
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```
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**Delete (replaced by rename):**
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```
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.claude/skills/design-systems/ ← entire directory; replaced by map-systems/
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```
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---
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### Files: Merge Carefully
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#### `.claude/settings.json`
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The new version adds a `statusLine` configuration block pointing to
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`.claude/statusline.sh`. If you haven't customized `settings.json`, overwriting
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is safe. Otherwise, add this block manually:
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```json
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"statusLine": {
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"script": ".claude/statusline.sh"
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}
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```
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---
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### New Features
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#### Custom Status Line
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`.claude/statusline.sh` displays a 7-stage production pipeline breadcrumb in
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the terminal status line:
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```
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ctx: 42% | claude-sonnet-5 | Systems Design
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```
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In Production/Polish/Release stages, it also shows the active Epic/Feature/Task
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from `production/session-state/active.md` if a `<!-- STATUS -->` block is present:
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```
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ctx: 42% | claude-sonnet-5 | Production | Combat System > Melee Combat > Hitboxes
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```
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The current stage is auto-detected from project artifacts, or can be pinned by
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writing a stage name to `production/stage.txt`.
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#### `/gate-check` Stage Advancement
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When a gate PASS verdict is confirmed, `/gate-check` now writes the new stage
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name to `production/stage.txt`. This immediately updates the status line for all
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future sessions without requiring manual file edits.
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---
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### After Upgrading
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1. **Delete the old skill directory:**
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```bash
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rm -rf .claude/skills/design-systems/
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```
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2. **Test the status line** by starting a Claude Code session — you should see
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the stage breadcrumb in the terminal footer.
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3. **Verify hook execution** still works:
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```bash
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bash .claude/hooks/log-agent.sh '{}' '{}'
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bash .claude/hooks/validate-commit.sh '{}' '{}'
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```
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|
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---
|
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## v0.1.0 → v0.2.0
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**Released:** 2026-02-21
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**Commit range:** `ad540fe..e289ce9`
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**Key themes:** Context Resilience, AskUserQuestion integration, `/map-systems` skill
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### What Changed
|
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|
| Category | Changes |
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|----------|---------|
|
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| **New skills** | `/start` (onboarding), `/map-systems` (systems decomposition), `/design-system` (guided GDD authoring) |
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| **New hooks** | `session-start.sh` (recovery), `detect-gaps.sh` (gap detection) |
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| **New templates** | `systems-index.md`, 3 collaborative-protocol templates |
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| **Context management** | Major rewrite — file-backed state strategy added |
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| **Agent updates** | 14 design/creative agents — AskUserQuestion integration |
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| **Skill updates** | All 7 `team-*` skills + `brainstorm` — AskUserQuestion at phase transitions |
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| **CLAUDE.md** | Slimmed from ~159 to ~60 lines; 5 doc imports instead of 10 |
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| **Hook updates** | All 8 hooks — Windows compatibility fixes, new features |
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| **Docs removed** | `docs/IMPROVEMENTS-PROPOSAL.md`, `docs/MULTI-STAGE-DOCUMENT-WORKFLOW.md` |
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---
|
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### Files: Safe to Overwrite
|
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These are pure infrastructure — you have not customized them. Copy the new
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versions directly with no risk to your project content.
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**New files to add:**
|
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```
|
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.claude/skills/start/SKILL.md
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.claude/skills/map-systems/SKILL.md
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.claude/skills/design-system/SKILL.md
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.claude/docs/templates/systems-index.md
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.claude/hooks/detect-gaps.sh
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.claude/hooks/session-start.sh
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production/session-state/.gitkeep
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docs/examples/README.md
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.github/ISSUE_TEMPLATE/bug_report.md
|
|
.github/ISSUE_TEMPLATE/feature_request.md
|
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.github/PULL_REQUEST_TEMPLATE.md
|
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```
|
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|
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**Existing files to overwrite (no user content):**
|
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```
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.claude/skills/brainstorm/SKILL.md
|
|
.claude/skills/design-review/SKILL.md
|
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.claude/skills/gate-check/SKILL.md
|
|
.claude/skills/project-stage-detect/SKILL.md
|
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.claude/skills/setup-engine/SKILL.md
|
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.claude/skills/team-audio/SKILL.md
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|
.claude/skills/team-combat/SKILL.md
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|
.claude/skills/team-level/SKILL.md
|
|
.claude/skills/team-narrative/SKILL.md
|
|
.claude/skills/team-polish/SKILL.md
|
|
.claude/skills/team-release/SKILL.md
|
|
.claude/skills/team-ui/SKILL.md
|
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.claude/hooks/log-agent.sh
|
|
.claude/hooks/pre-compact.sh
|
|
.claude/hooks/session-stop.sh
|
|
.claude/hooks/validate-assets.sh
|
|
.claude/hooks/validate-commit.sh
|
|
.claude/hooks/validate-push.sh
|
|
.claude/rules/design-docs.md
|
|
.claude/docs/hooks-reference.md
|
|
.claude/docs/skills-reference.md
|
|
.claude/docs/quick-start.md
|
|
.claude/docs/directory-structure.md
|
|
.claude/docs/context-management.md
|
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docs/COLLABORATIVE-DESIGN-PRINCIPLE.md
|
|
docs/WORKFLOW-GUIDE.md
|
|
README.md
|
|
```
|
|
|
|
**Agent files to overwrite** (if you haven't written custom prompts into them):
|
|
```
|
|
.claude/agents/art-director.md
|
|
.claude/agents/audio-director.md
|
|
.claude/agents/creative-director.md
|
|
.claude/agents/economy-designer.md
|
|
.claude/agents/game-designer.md
|
|
.claude/agents/level-designer.md
|
|
.claude/agents/live-ops-designer.md
|
|
.claude/agents/narrative-director.md
|
|
.claude/agents/producer.md
|
|
.claude/agents/systems-designer.md
|
|
.claude/agents/technical-director.md
|
|
.claude/agents/ux-designer.md
|
|
.claude/agents/world-builder.md
|
|
.claude/agents/writer.md
|
|
```
|
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|
|
If you *have* customized agent prompts, see "Merge carefully" below.
|
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|
|
---
|
|
|
|
### Files: Merge Carefully
|
|
|
|
These files contain both template structure and your project-specific content.
|
|
Do **not** overwrite them — merge the changes manually.
|
|
|
|
#### `CLAUDE.md`
|
|
|
|
The template version was slimmed from ~159 lines to ~60 lines. The key
|
|
structural change: 5 doc imports were removed because they're auto-loaded
|
|
by Claude Code anyway (agent-roster, skills-reference, hooks-reference,
|
|
rules-reference, review-workflow).
|
|
|
|
**What to keep from your version:**
|
|
- The `## Technology Stack` section (your engine/language choices)
|
|
- Any project-specific additions you made
|
|
|
|
**What to adopt from the new version:**
|
|
- Slimmer imports list (drop the 5 redundant `@` imports if present)
|
|
- Updated collaboration protocol wording
|
|
|
|
#### `.claude/docs/technical-preferences.md`
|
|
|
|
If you ran `/setup-engine`, this file has your engine config, naming
|
|
conventions, and performance budgets. Keep all of it. The template version
|
|
is just the empty placeholder.
|
|
|
|
#### `.claude/docs/templates/game-concept.md`
|
|
|
|
Minor structural update — a `## Next Steps` section was added pointing to
|
|
`/map-systems`. Add that section to your copy if you want the updated
|
|
guidance, but it's not required.
|
|
|
|
#### `.claude/settings.json`
|
|
|
|
Check whether the new version adds any permission rules you want. The change
|
|
was minor (schema update). If you haven't customized your `settings.json`,
|
|
overwriting is safe.
|
|
|
|
#### Customized agent files
|
|
|
|
If you've added project-specific knowledge or custom behavior to any agent
|
|
`.md` file, do a diff and manually add the new AskUserQuestion integration
|
|
sections rather than overwriting. The change in each agent is a standardized
|
|
collaborative protocol block at the end of the system prompt.
|
|
|
|
---
|
|
|
|
### Files: Delete
|
|
|
|
These files were removed in v0.2.0. If present in your repo, you can safely
|
|
delete them — they're replaced by better-organized alternatives.
|
|
|
|
```
|
|
docs/IMPROVEMENTS-PROPOSAL.md → superseded by WORKFLOW-GUIDE.md
|
|
docs/MULTI-STAGE-DOCUMENT-WORKFLOW.md → content merged into context-management.md
|
|
```
|
|
|
|
---
|
|
|
|
### After Upgrading
|
|
|
|
1. **Run `/project-stage-detect`** to verify the system reads your project
|
|
correctly with the new detection logic.
|
|
|
|
2. **Run `/start`** once if you haven't used it — it now correctly identifies
|
|
your stage and skips onboarding steps you've already done.
|
|
|
|
3. **Check `production/session-state/`** exists and is gitignored:
|
|
```bash
|
|
ls production/session-state/
|
|
cat .gitignore | grep session-state
|
|
```
|
|
|
|
4. **Test hook execution** — if you're on Windows, verify the new hooks run
|
|
without errors in Git Bash:
|
|
```bash
|
|
bash .claude/hooks/detect-gaps.sh '{}' '{}'
|
|
bash .claude/hooks/session-start.sh '{}' '{}'
|
|
```
|
|
|
|
---
|
|
|
|
*Each future version will have its own section in this file.*
|