`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
3.0 KiB
Design Directory
When authoring or editing files in this directory, follow these standards.
GDD Files (design/gdd/)
The 8 GDD sections, in order:
- Overview — one-paragraph summary
- Player Fantasy — intended feeling and experience
- Detailed Rules — unambiguous mechanics
- Formulas — all math defined with variables
- Edge Cases — unusual situations handled
- Dependencies — other systems listed
- Tuning Knobs — configurable values identified
- Acceptance Criteria — testable success conditions
How many are REQUIRED depends on modes.workflow — all 8 at full; 5 at
standard (Overview, Detailed Rules, Edge Cases, Dependencies, Acceptance
Criteria, plus Formulas when the system has math); none at minimal, where
design/game-brief.md is the design record instead of a GDD. Resolve the tier
before flagging a section as missing — see .claude/docs/workflow-modes.md.
Three other places already encode the tier rule —
.claude/docs/coding-standards.md,.claude/rules/design-docs.mdand.claude/hooks/validate-commit.sh. This file is the copy a session working indesign/reads first, so it must agree with them: demanding all 8 atminimalwarns a jam project about six sections its own configuration says it does not need, which trains the user to ignore the warning.
Section-name alias: the GDD template and /design-system author section 3
as ## Detailed Design; the standard calls it Detailed Rules. Same required
section — accept either heading, never rewrite one into the other.
File naming: [system-slug].md (e.g. movement-system.md, combat-system.md)
Systems index: design/gdd/systems-index.md — update when adding a new GDD.
Design order: Foundation → Core → Feature → Presentation → Polish
Validation: Run /design-review [path] after authoring any GDD.
Run /review-all-gdds after completing a set of related GDDs.
Quick Specs (design/quick-specs/)
Lightweight specs for tuning changes, minor mechanics, or balance adjustments.
Use /quick-design to author.
UX Specs (design/ux/)
- Per-screen specs:
design/ux/[screen-name].md - HUD design:
design/ux/hud.md - Interaction pattern library:
design/ux/interaction-patterns.md - Accessibility requirements:
design/accessibility-requirements.md
Use /ux-design to author. Validate with /ux-review before passing to /team-ui.
Accessibility requirements sit OUTSIDE
design/ux/on purpose. They are a project-wide standard the per-screen specs consult, not a spec for one screen..claude/docs/workflow-catalog.yaml, the Pre-Production, Production and Polish gates, and/architecture-reviewall checkdesign/accessibility-requirements.mdat that exact path. Do not "tidy" it underdesign/ux/— every one of those checks would stop matching, and the Technical Setup → Pre-Production gate would become unpassable./ux-designstates the same rule at itsaccessibilitymode.