Files
Claude-Code-Game-Studios/.claude/docs/skills-reference.md
Donchitos b36eb2728d Docs sync: update all references to v0.4.0 state (52 skills, 9 hooks, 36 templates)
- README: badges and skills section updated (37→52 skills, 8→9 hooks, 29→36 templates); all 52 commands listed in 10 categories; log-agent-stop.sh added to hooks table
- UPGRADING: added complete v0.3.0→v0.4.0 section with file lists, feature highlights, and after-upgrade steps
- WORKFLOW-GUIDE: full rewrite from 10-phase to 7-phase structure; all 52 skills documented across phases and Appendix B
- skills-reference: added 15 missing skills; reorganized into categorized sections
- hooks-reference: added log-agent-stop.sh entry
- quick-start: corrected counts; removed stale orphan doc references
- COLLABORATIVE-DESIGN-PRINCIPLE: AskUserQuestion integration count 10→16

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-12 12:50:51 +11:00

5.5 KiB

Available Skills (Slash Commands)

52 slash commands organized by phase. Type / in Claude Code to access any of them.

Onboarding & Navigation

Command Purpose
/start First-time onboarding — asks where you are, then guides you to the right workflow
/help Context-aware "what do I do next?" — reads current stage and surfaces the required next step
/project-stage-detect Full project audit — detect phase, identify existence gaps, recommend next steps
/setup-engine Configure engine + version, detect knowledge gaps, populate version-aware reference docs
/adopt Brownfield format audit — checks internal structure of existing GDDs/ADRs/stories, produces migration plan

Game Design

Command Purpose
/brainstorm Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first)
/map-systems Decompose game concept into systems, map dependencies, prioritize design order
/design-system Guided, section-by-section GDD authoring for a single game system
/quick-design Lightweight design spec for small changes — tuning, tweaks, minor additions
/review-all-gdds Cross-GDD consistency and game design holism review across all design docs
/propagate-design-change When a GDD is revised, find affected ADRs and produce an impact report

UX & Interface Design

Command Purpose
/ux-design Guided section-by-section UX spec authoring (screen/flow, HUD, or pattern library)
/ux-review Validate UX specs for GDD alignment, accessibility, and pattern compliance

Architecture

Command Purpose
/create-architecture Guided authoring of the master architecture document
/architecture-decision Create an Architecture Decision Record (ADR)
/architecture-review Validate all ADRs for completeness, dependency ordering, and GDD coverage
/create-control-manifest Generate flat programmer rules sheet from accepted ADRs

Stories & Sprints

Command Purpose
/create-epics-stories Translate GDDs + ADRs + manifest into implementable story files
/sprint-plan Generate or update a sprint plan; initializes sprint-status.yaml
/sprint-status Fast 30-line sprint snapshot (reads sprint-status.yaml)
/story-readiness Validate a story is implementation-ready before pickup (READY/NEEDS WORK/BLOCKED)
/story-done 8-phase completion review after implementation; updates story file, surfaces next story
/estimate Structured effort estimate with complexity, dependencies, and risk breakdown

Reviews & Analysis

Command Purpose
/design-review Review a game design document for completeness and consistency
/code-review Architectural code review for a file or changeset
/balance-check Analyze game balance data, formulas, and config — flag outliers
/asset-audit Audit assets for naming conventions, file size budgets, and pipeline compliance
/content-audit Audit GDD-specified content counts against implemented content
/scope-check Analyze feature or sprint scope against original plan, flag scope creep
/perf-profile Structured performance profiling with bottleneck identification
/tech-debt Scan, track, prioritize, and report on technical debt
/gate-check Validate readiness to advance between development phases (PASS/CONCERNS/FAIL)

Production

Command Purpose
/milestone-review Review milestone progress and generate status report
/retrospective Run a structured sprint or milestone retrospective
/bug-report Create a structured bug report
/reverse-document Generate design or architecture docs from existing implementation
/playtest-report Generate a structured playtest report or analyze existing playtest notes

Release

Command Purpose
/release-checklist Generate and validate a pre-release checklist for the current build
/launch-checklist Complete launch readiness validation across all departments
/changelog Auto-generate changelog from git commits and sprint data
/patch-notes Generate player-facing patch notes from git history and internal data
/hotfix Emergency fix workflow with audit trail, bypassing normal sprint process

Creative & Content

Command Purpose
/prototype Rapid throwaway prototype to validate a mechanic (relaxed standards, isolated worktree)
/onboard Generate contextual onboarding document for a new contributor or agent
/localize Localization workflow: string extraction, validation, translation readiness

Team Orchestration

Coordinate multiple agents on a single feature area:

Command Coordinates
/team-combat game-designer + gameplay-programmer + ai-programmer + technical-artist + sound-designer + qa-tester
/team-narrative narrative-director + writer + world-builder + level-designer
/team-ui ux-designer + ui-programmer + art-director + accessibility-specialist
/team-release release-manager + qa-lead + devops-engineer + producer
/team-polish performance-analyst + technical-artist + sound-designer + qa-tester
/team-audio audio-director + sound-designer + technical-artist + gameplay-programmer
/team-level level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester