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- Add new /team-live-ops skill for post-launch content planning orchestration - Expand setup-engine, code-review, create-epics-stories, prototype with additional context - Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents - Update architecture-decision and architecture-review with dependency ordering improvements - Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile - Populate technical-preferences.md with structured configuration sections Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
69 lines
4.1 KiB
Markdown
69 lines
4.1 KiB
Markdown
---
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name: team-narrative
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description: "Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design."
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argument-hint: "[narrative content description]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion, TodoWrite
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---
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When this skill is invoked, orchestrate the narrative team through a structured pipeline.
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**Decision Points:** At each phase transition, use `AskUserQuestion` to present
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the user with the subagent's proposals as selectable options. Write the agent's
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full analysis in conversation, then capture the decision with concise labels.
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The user must approve before moving to the next phase.
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## Team Composition
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- **narrative-director** — Story arcs, character design, dialogue strategy, narrative vision
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- **writer** — Dialogue writing, lore entries, item descriptions, in-game text
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- **world-builder** — World rules, faction design, history, geography, environmental storytelling
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- **level-designer** — Level layouts that serve the narrative, pacing, environmental storytelling beats
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## How to Delegate
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Use the Task tool to spawn each team member as a subagent:
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- `subagent_type: narrative-director` — Story arcs, character design, narrative vision
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- `subagent_type: writer` — Dialogue writing, lore entries, in-game text
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- `subagent_type: world-builder` — World rules, faction design, history, geography
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- `subagent_type: level-designer` — Level layouts that serve the narrative, pacing
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- `subagent_type: localization-lead` — i18n validation, string key compliance, translation headroom
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Always provide full context in each agent's prompt (narrative brief, lore dependencies, character profiles). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 2 agents can run simultaneously).
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## Pipeline
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### Phase 1: Narrative Direction
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Delegate to **narrative-director**:
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- Define the narrative purpose of this content: what story beat does it serve?
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- Identify characters involved, their motivations, and how this fits the overall arc
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- Set the emotional tone and pacing targets
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- Specify any lore dependencies or new lore this introduces
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- Output: narrative brief with story requirements
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### Phase 2: World Foundation (parallel)
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Delegate in parallel:
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- **world-builder**: Create or update lore entries for factions, locations, and history relevant to this content. Cross-reference against existing lore for contradictions. Set canon level for new entries.
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- **writer**: Draft character dialogue using voice profiles. Ensure all lines are under 120 characters, use named placeholders for variables, and are localization-ready.
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### Phase 3: Level Narrative Integration
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Delegate to **level-designer**:
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- Review the narrative brief and lore foundation
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- Design environmental storytelling elements in the level
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- Place narrative triggers, dialogue zones, and discovery points
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- Ensure pacing serves both gameplay and story
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### Phase 4: Review and Consistency
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Delegate to **narrative-director**:
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- Review all dialogue against character voice profiles
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- Verify lore consistency across new and existing entries
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- Confirm narrative pacing aligns with level design
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- Check that all mysteries have documented "true answers"
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### Phase 5: Polish (parallel)
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Delegate in parallel:
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- **writer**: Final self-review — verify no line exceeds dialogue box constraints, all text uses string keys (not raw strings), placeholder variable names are consistent
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- **localization-lead**: Validate i18n compliance — check string key naming conventions, flag any strings with hardcoded formatting that won't survive translation, verify character limit headroom for languages that expand (German/Finnish typically +30%), confirm no cultural assumptions in text that would need locale-specific variants
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- **world-builder**: Finalize canon levels for all new lore entries
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## Output
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A summary report covering: narrative brief status, lore entries created/updated, dialogue lines written, level narrative integration points, consistency review results, and any unresolved contradictions.
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