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* Add context resilience: file-backed state, incremental writing, auto-recovery Prevents "prompt too long" crashes from killing sessions by persisting work to disk incrementally instead of relying on conversation memory. Changes: - pre-compact.sh: dumps session state before context compression - session-start.sh: detects active.md for crash recovery - session-stop.sh: archives and clears active.md on clean shutdown - context-management.md: file-backed state as primary strategy - 9 agents updated with incremental section writing protocol (game-designer, systems-designer, economy-designer, narrative-director, level-designer, world-builder, writer, art-director, audio-director) - CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead - design-docs.md rule: enforces incremental writing pattern - .gitignore: excludes ephemeral session state files - directory-structure.md: documents session-state/ and session-logs/ - COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add AskUserQuestion integration across collaborative protocols Explicitly reference the AskUserQuestion tool in all collaborative agent definitions, protocol templates, team orchestrator skills, and the master principle doc. Introduces the Explain-then-Capture pattern: agents write full expert analysis in conversation, then call AskUserQuestion with concise labels to capture decisions via structured UI. 26 files updated: - 3 protocol templates (design, leadership, implementation) - 14 agent definitions (10 design + 3 leadership + writer) - 8 orchestrator skills (brainstorm + 7 team-*) - 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add /design-systems skill: concept-to-GDD decomposition workflow Bridges the gap between game concept and per-system design documents. Professional studios use systems enumeration + dependency sorting between concept and feature docs — skipping this step is one of the most expensive mistakes (systems discovered during production cost 5-10x more to add). New files: - .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill (enumerate systems, map dependencies, assign priorities, write GDDs) - .claude/docs/templates/systems-index.md — master tracking template Flow integration (7 existing skills updated): - brainstorm, start, setup-engine, design-review, gate-check, project-stage-detect, game-concept template all reference /design-systems at the appropriate workflow touchpoints Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0 Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh empty-variable bug, fix log-agent.sh field name (agent_name → agent_type), harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops to while-read for space-safe iteration, add POSIX head -n syntax, increase PreCompact timeout, widen session-stop log window. Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills. Fix project-stage-detect template/output paths, tech-artist → technical-artist. Docs: add /design-systems to all references (README, quick-start, workflow guide, skills-reference), update skill count 35 → 36, remove stale AI artifacts from COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
41 lines
3.4 KiB
Markdown
41 lines
3.4 KiB
Markdown
# Available Skills (Slash Commands)
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| Command | Purpose |
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| `/start` | First-time onboarding — asks where you are, then guides you to the right workflow |
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| `/design-review` | Review a game design document for completeness and consistency |
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| `/code-review` | Architectural code review for a file or changeset |
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| `/playtest-report` | Generate a structured playtest report template |
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| `/balance-check` | Analyze game balance data and flag outliers |
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| `/sprint-plan` | Generate or update a sprint plan |
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| `/bug-report` | Create a structured bug report |
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| `/architecture-decision` | Create an Architecture Decision Record (ADR) |
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| `/asset-audit` | Audit assets for naming, sizing, and pipeline compliance |
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| `/milestone-review` | Review milestone progress and generate status report |
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| `/onboard` | Generate onboarding context for a new contributor or agent |
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| `/prototype` | Scaffold a throwaway prototype to test a mechanic or technical approach |
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| `/release-checklist` | Generate and validate a pre-release checklist for the current build |
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| `/changelog` | Auto-generate changelog from git commits and sprint data |
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| `/retrospective` | Run a structured sprint or milestone retrospective |
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| `/estimate` | Produce a structured effort estimate with complexity and risk breakdown |
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| `/hotfix` | Emergency fix workflow with audit trail, bypassing normal sprint process |
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| `/tech-debt` | Scan, track, prioritize, and report on technical debt across the codebase |
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| `/scope-check` | Analyze feature or sprint scope against original plan, flag scope creep |
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| `/localize` | Localization workflow: scan for hardcoded strings, extract, validate translations |
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| `/perf-profile` | Structured performance profiling with bottleneck identification and recommendations |
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| `/project-stage-detect` | Automatically analyze project state, detect stage, identify gaps, and recommend next steps |
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| `/reverse-document` | Generate design or architecture documents from existing implementation (works backwards from code) |
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| `/team-combat` | Orchestrate combat team: game-designer + gameplay-programmer + ai-programmer + technical-artist + sound-designer + qa-tester |
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| `/team-narrative` | Orchestrate narrative team: narrative-director + writer + world-builder + level-designer |
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| `/team-ui` | Orchestrate UI team: ux-designer + ui-programmer + art-director |
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| `/team-release` | Orchestrate release team: release-manager + qa-lead + devops-engineer + producer |
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| `/team-polish` | Orchestrate polish team: performance-analyst + technical-artist + sound-designer + qa-tester |
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| `/team-audio` | Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer |
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| `/team-level` | Orchestrate level team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester |
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| `/launch-checklist` | Complete launch readiness validation across all departments |
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| `/patch-notes` | Generate player-facing patch notes from git history and internal data |
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| `/brainstorm` | Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first) |
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| `/gate-check` | Validate readiness to advance between development phases (PASS/CONCERNS/FAIL) |
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| `/design-systems` | Decompose game concept into systems, map dependencies, prioritize design order, guide per-system GDDs |
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| `/setup-engine` | Configure engine + version, detect knowledge gaps, populate version-aware reference docs |
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