Files
Claude-Code-Game-Studios/.claude/skills/design-review/SKILL.md
Donchitos e289ce906f Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems
* Add context resilience: file-backed state, incremental writing, auto-recovery

Prevents "prompt too long" crashes from killing sessions by persisting work
to disk incrementally instead of relying on conversation memory.

Changes:
- pre-compact.sh: dumps session state before context compression
- session-start.sh: detects active.md for crash recovery
- session-stop.sh: archives and clears active.md on clean shutdown
- context-management.md: file-backed state as primary strategy
- 9 agents updated with incremental section writing protocol
  (game-designer, systems-designer, economy-designer, narrative-director,
   level-designer, world-builder, writer, art-director, audio-director)
- CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead
- design-docs.md rule: enforces incremental writing pattern
- .gitignore: excludes ephemeral session state files
- directory-structure.md: documents session-state/ and session-logs/
- COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add AskUserQuestion integration across collaborative protocols

Explicitly reference the AskUserQuestion tool in all collaborative agent
definitions, protocol templates, team orchestrator skills, and the master
principle doc. Introduces the Explain-then-Capture pattern: agents write
full expert analysis in conversation, then call AskUserQuestion with
concise labels to capture decisions via structured UI.

26 files updated:
- 3 protocol templates (design, leadership, implementation)
- 14 agent definitions (10 design + 3 leadership + writer)
- 8 orchestrator skills (brainstorm + 7 team-*)
- 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add /design-systems skill: concept-to-GDD decomposition workflow

Bridges the gap between game concept and per-system design documents.
Professional studios use systems enumeration + dependency sorting between
concept and feature docs — skipping this step is one of the most expensive
mistakes (systems discovered during production cost 5-10x more to add).

New files:
- .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill
  (enumerate systems, map dependencies, assign priorities, write GDDs)
- .claude/docs/templates/systems-index.md — master tracking template

Flow integration (7 existing skills updated):
- brainstorm, start, setup-engine, design-review, gate-check,
  project-stage-detect, game-concept template all reference /design-systems
  at the appropriate workflow touchpoints

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0

Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh
empty-variable bug, fix log-agent.sh field name (agent_name → agent_type),
harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops
to while-read for space-safe iteration, add POSIX head -n syntax, increase
PreCompact timeout, widen session-stop log window.

Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills.
Fix project-stage-detect template/output paths, tech-artist → technical-artist.

Docs: add /design-systems to all references (README, quick-start, workflow guide,
skills-reference), update skill count 35 → 36, remove stale AI artifacts from
COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:52:35 +11:00

2.9 KiB

name, description, argument-hint, user-invocable, allowed-tools
name description argument-hint user-invocable allowed-tools
design-review Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers. [path-to-design-doc] true Read, Glob, Grep

When this skill is invoked:

  1. Read the target design document in full.

  2. Read the master CLAUDE.md to understand project context and standards.

  3. Read related design documents referenced or implied by the target doc (check design/gdd/ for related systems).

  4. Evaluate against the Design Document Standard checklist:

    • Has Overview section (one-paragraph summary)
    • Has Player Fantasy section (intended feeling)
    • Has Detailed Rules section (unambiguous mechanics)
    • Has Formulas section (all math defined with variables)
    • Has Edge Cases section (unusual situations handled)
    • Has Dependencies section (other systems listed)
    • Has Tuning Knobs section (configurable values identified)
    • Has Acceptance Criteria section (testable success conditions)
  5. Check for internal consistency:

    • Do the formulas produce values that match the described behavior?
    • Do edge cases contradict the main rules?
    • Are dependencies bidirectional (does the other system know about this one)?
  6. Check for implementability:

    • Are the rules precise enough for a programmer to implement without guessing?
    • Are there any "hand-wave" sections where details are missing?
    • Are performance implications considered?
  7. Check for cross-system consistency:

    • Does this conflict with any existing mechanic?
    • Does this create unintended interactions with other systems?
    • Is this consistent with the game's established tone and pillars?
  8. Output the review in this format:

## Design Review: [Document Title]

### Completeness: [X/8 sections present]
[List missing sections]

### Consistency Issues
[List any internal or cross-system contradictions]

### Implementability Concerns
[List any vague or unimplementable sections]

### Balance Concerns
[List any obvious balance risks]

### Recommendations
[Prioritized list of improvements]

### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]
  1. Contextual next step recommendations:
    • If the document being reviewed is game-concept.md or game-pillars.md:
      • Check if design/gdd/systems-index.md exists
      • If it does NOT exist, add to Recommendations:

        "This concept is ready for systems decomposition. Run /design-systems to break it down into individual systems with dependencies and priorities, then write per-system GDDs."

    • If the document is an individual system GDD:
      • Check if the systems index references this system
      • If so, suggest updating its status: "Update the systems index status for this system from 'In Design' to 'Designed'."