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https://github.com/Donchitos/Claude-Code-Game-Studios.git
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* Add UPGRADING.md migration guide and link from README Covers v0.1→v0.2 upgrade with three strategies (git merge, cherry-pick, manual copy), file safety categories, and post-upgrade verification steps. Structured to support future version sections. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Rename /design-systems to /map-systems + /design-system and fix all references Split the monolithic /design-systems skill into two focused skills: - /map-systems: systems decomposition and index creation - /design-system: guided section-by-section GDD authoring Updated all cross-references across 14 files: README, UPGRADING, WORKFLOW-GUIDE, quick-start, skills-reference, game-concept template, systems-index template, brainstorm, design-review, gate-check, project-stage-detect, setup-engine, and start skills. Fixed skill counts from 36 to 37 everywhere. Added /map-systems and /design-system to quick-start Paths A and B workflows. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-reference gaps, broken hooks, and stale workflow chains - Fix log-agent.sh parsing agent_type instead of agent_name (always logged "unknown") - Fix GDD status lifecycle: design-system now writes Approved/Designed/In Review - Clean up settings.local.json vestigial Bash grants from development - Delete orphaned docs marked for removal in UPGRADING.md - Add /design-system to next-steps in /start, /brainstorm, /setup-engine - Fix WORKFLOW-GUIDE: add /map-systems + /design-system to Appendix C Workflow 1 - Fix invalid /map-systems map argument in WORKFLOW-GUIDE Step 2.1 - Update map-systems frontmatter to document [system-name] argument - Update commit hook to validate all 8 required GDD sections (was 5) - Update README template count 28 → 29, add 5 missing templates to quick-start Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add custom status line with 7-stage production pipeline Introduces a status line showing context %, model name, and production stage at a glance. Aligns gate-check and project-stage-detect to a unified 7-stage model (Concept → Systems Design → Technical Setup → Pre-Production → Production → Polish → Release). Stage is determined by explicit override (production/stage.txt) or auto-detected from project artifacts. Epic/Feature/Task breadcrumb appears conditionally in Production+ stages via a structured STATUS block in active.md. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add v0.2→v0.3 upgrade guide and PR validation test suite - UPGRADING.md: add v0.2.0→v0.3.0 section documenting breaking rename of /design-systems→/map-systems, new /design-system skill, statusline.sh, gate-check stage advancement, and safe-to-overwrite file list Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
102 lines
3.4 KiB
Bash
102 lines
3.4 KiB
Bash
#!/bin/bash
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# Claude Code PreToolUse hook: Validates git commit commands
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# Receives JSON on stdin with tool_input.command
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# Exit 0 = allow, Exit 2 = block (stderr shown to Claude)
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#
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# Input schema (PreToolUse for Bash):
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# { "tool_name": "Bash", "tool_input": { "command": "git commit -m ..." } }
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INPUT=$(cat)
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# Parse command -- use jq if available, fall back to grep
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if command -v jq >/dev/null 2>&1; then
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COMMAND=$(echo "$INPUT" | jq -r '.tool_input.command // empty')
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else
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COMMAND=$(echo "$INPUT" | grep -oE '"command"[[:space:]]*:[[:space:]]*"[^"]*"' | sed 's/"command"[[:space:]]*:[[:space:]]*"//;s/"$//')
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fi
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# Only process git commit commands
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if ! echo "$COMMAND" | grep -qE '^git[[:space:]]+commit'; then
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exit 0
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fi
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# Get staged files
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STAGED=$(git diff --cached --name-only 2>/dev/null)
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if [ -z "$STAGED" ]; then
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exit 0
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fi
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WARNINGS=""
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# Check design documents for required sections
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DESIGN_FILES=$(echo "$STAGED" | grep -E '^design/gdd/')
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if [ -n "$DESIGN_FILES" ]; then
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while IFS= read -r file; do
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if [[ "$file" == *.md ]] && [ -f "$file" ]; then
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for section in "Overview" "Player Fantasy" "Detailed" "Formulas" "Edge Cases" "Dependencies" "Tuning Knobs" "Acceptance Criteria"; do
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if ! grep -qi "$section" "$file"; then
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WARNINGS="$WARNINGS\nDESIGN: $file missing required section: $section"
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fi
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done
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fi
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done <<< "$DESIGN_FILES"
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fi
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# Validate JSON data files -- block invalid JSON
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DATA_FILES=$(echo "$STAGED" | grep -E '^assets/data/.*\.json$')
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if [ -n "$DATA_FILES" ]; then
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# Find a working Python command
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PYTHON_CMD=""
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for cmd in python python3 py; do
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if command -v "$cmd" >/dev/null 2>&1; then
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PYTHON_CMD="$cmd"
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break
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fi
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done
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while IFS= read -r file; do
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if [ -f "$file" ]; then
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if [ -n "$PYTHON_CMD" ]; then
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if ! "$PYTHON_CMD" -m json.tool "$file" > /dev/null 2>&1; then
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echo "BLOCKED: $file is not valid JSON" >&2
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exit 2
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fi
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else
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echo "WARNING: Cannot validate JSON (python not found): $file" >&2
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fi
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fi
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done <<< "$DATA_FILES"
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fi
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# Check for hardcoded gameplay values in gameplay code
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# Uses grep -E (POSIX extended) instead of grep -P (Perl) for cross-platform compatibility
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CODE_FILES=$(echo "$STAGED" | grep -E '^src/gameplay/')
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if [ -n "$CODE_FILES" ]; then
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while IFS= read -r file; do
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if [ -f "$file" ]; then
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if grep -nE '(damage|health|speed|rate|chance|cost|duration)[[:space:]]*[:=][[:space:]]*[0-9]+' "$file" 2>/dev/null; then
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WARNINGS="$WARNINGS\nCODE: $file may contain hardcoded gameplay values. Use data files."
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fi
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fi
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done <<< "$CODE_FILES"
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fi
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# Check for TODO/FIXME without assignee -- uses grep -E instead of grep -P
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SRC_FILES=$(echo "$STAGED" | grep -E '^src/')
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if [ -n "$SRC_FILES" ]; then
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while IFS= read -r file; do
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if [ -f "$file" ]; then
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if grep -nE '(TODO|FIXME|HACK)[^(]' "$file" 2>/dev/null; then
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WARNINGS="$WARNINGS\nSTYLE: $file has TODO/FIXME without owner tag. Use TODO(name) format."
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fi
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fi
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done <<< "$SRC_FILES"
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fi
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# Print warnings (non-blocking) and allow commit
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if [ -n "$WARNINGS" ]; then
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echo -e "=== Commit Validation Warnings ===$WARNINGS\n================================" >&2
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fi
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exit 0
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