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Model tier assignment: - model: haiku → help, sprint-status, story-readiness, scope-check, project-stage-detect, changelog, patch-notes, onboard (read-only/format) - model: opus → review-all-gdds, architecture-review, gate-check (multi-doc synthesis, high-stakes verdicts) PostCompact hook: - New .claude/hooks/post-compact.sh — fires after compaction, reminds Claude to re-read production/session-state/active.md to restore context - Registered in settings.json between PreCompact and Stop Parallel Task spawning: - review-all-gdds: Phase 2 (consistency) and Phase 3 (design theory) now explicitly instructed to spawn as parallel Task agents simultaneously Error Recovery Protocol: - Standard BLOCKED-handling section added to: review-all-gdds, architecture-review, dev-story, team-combat, team-qa, team-narrative, team-level, team-ui, team-audio, team-release, team-polish - Pattern: surface blocker → assess dependencies → offer 3 options via AskUserQuestion → always produce partial report Coordination rules: - Added Model Tier Assignment table with routing rationale - Added Subagents vs Agent Teams section (experimental agent teams docs) - Added Parallel Task Protocol (when/how to spawn parallel agents) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
87 lines
5.1 KiB
Markdown
87 lines
5.1 KiB
Markdown
---
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name: team-narrative
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description: "Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design."
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argument-hint: "[narrative content description]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion, TodoWrite
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---
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When this skill is invoked, orchestrate the narrative team through a structured pipeline.
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**Decision Points:** At each phase transition, use `AskUserQuestion` to present
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the user with the subagent's proposals as selectable options. Write the agent's
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full analysis in conversation, then capture the decision with concise labels.
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The user must approve before moving to the next phase.
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## Team Composition
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- **narrative-director** — Story arcs, character design, dialogue strategy, narrative vision
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- **writer** — Dialogue writing, lore entries, item descriptions, in-game text
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- **world-builder** — World rules, faction design, history, geography, environmental storytelling
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- **level-designer** — Level layouts that serve the narrative, pacing, environmental storytelling beats
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## How to Delegate
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Use the Task tool to spawn each team member as a subagent:
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- `subagent_type: narrative-director` — Story arcs, character design, narrative vision
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- `subagent_type: writer` — Dialogue writing, lore entries, in-game text
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- `subagent_type: world-builder` — World rules, faction design, history, geography
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- `subagent_type: level-designer` — Level layouts that serve the narrative, pacing
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- `subagent_type: localization-lead` — i18n validation, string key compliance, translation headroom
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Always provide full context in each agent's prompt (narrative brief, lore dependencies, character profiles). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 2 agents can run simultaneously).
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## Pipeline
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### Phase 1: Narrative Direction
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Delegate to **narrative-director**:
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- Define the narrative purpose of this content: what story beat does it serve?
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- Identify characters involved, their motivations, and how this fits the overall arc
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- Set the emotional tone and pacing targets
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- Specify any lore dependencies or new lore this introduces
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- Output: narrative brief with story requirements
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### Phase 2: World Foundation (parallel)
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Delegate in parallel:
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- **world-builder**: Create or update lore entries for factions, locations, and history relevant to this content. Cross-reference against existing lore for contradictions. Set canon level for new entries.
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- **writer**: Draft character dialogue using voice profiles. Ensure all lines are under 120 characters, use named placeholders for variables, and are localization-ready.
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### Phase 3: Level Narrative Integration
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Delegate to **level-designer**:
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- Review the narrative brief and lore foundation
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- Design environmental storytelling elements in the level
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- Place narrative triggers, dialogue zones, and discovery points
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- Ensure pacing serves both gameplay and story
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### Phase 4: Review and Consistency
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Delegate to **narrative-director**:
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- Review all dialogue against character voice profiles
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- Verify lore consistency across new and existing entries
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- Confirm narrative pacing aligns with level design
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- Check that all mysteries have documented "true answers"
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### Phase 5: Polish (parallel)
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Delegate in parallel:
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- **writer**: Final self-review — verify no line exceeds dialogue box constraints, all text uses string keys (not raw strings), placeholder variable names are consistent
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- **localization-lead**: Validate i18n compliance — check string key naming conventions, flag any strings with hardcoded formatting that won't survive translation, verify character limit headroom for languages that expand (German/Finnish typically +30%), confirm no cultural assumptions in text that would need locale-specific variants
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- **world-builder**: Finalize canon levels for all new lore entries
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## Error Recovery Protocol
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If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
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1. **Surface immediately**: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases
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2. **Assess dependencies**: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.
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3. **Offer options** via AskUserQuestion with choices:
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- Skip this agent and note the gap in the final report
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- Retry with narrower scope
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- Stop here and resolve the blocker first
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4. **Always produce a partial report** — output whatever was completed. Never discard work because one agent blocked.
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Common blockers:
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- Input file missing (story not found, GDD absent) → redirect to the skill that creates it
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- ADR status is Proposed → do not implement; run `/architecture-decision` first
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- Scope too large → split into two stories via `/create-stories`
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- Conflicting instructions between ADR and story → surface the conflict, do not guess
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## Output
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A summary report covering: narrative brief status, lore entries created/updated, dialogue lines written, level narrative integration points, consistency review results, and any unresolved contradictions.
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