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* Add /vertical-slice skill, prototype overhaul, and workflow integration - Add /vertical-slice skill for pre-production validation (Phase 4 gate) - Overhaul /prototype skill with two-mode design: concept prototype (Phase 1) vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS - Update prototyper agent to own both prototype and vertical-slice workflows - Add prototype-report.md and vertical-slice-report.md output templates - Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map, and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline - Remove orphaned empty quick-prototype/ directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * sync v1 counts + polish Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts - /asset-spec: new Phase 0b entity & screen inventory when no argument and no existing inventory — reads GDDs/art-bible, proposes categorized list, writes design/assets/entity-inventory.md collaboratively - /asset-spec: entity/character target falls back to inline user description when no source doc exists, rather than failing - /gate-check: vertical slice changed from blocking to CONCERNS-only when absent; built-but-broken slice still fails; adds entity inventory as gate artifact - /ux-design: convert inline approval prompts to AskUserQuestion for structured option capture at key authoring decision points - workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec min_count raised to 3; vertical-slice and prototype marked required: false with updated descriptions - .gitignore: exclude marrow/ eval tooling directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add missing AskUserQuestion widgets to 7 skills Audit found 11 decision points across 7 skills where structured option prompts were missing — using plain text, auto-selection, or no gate at all. Skills patched: - create-epics: per-epic approval + producer CONCERNS verdict - sprint-plan: producer CONCERNS verdict with scope/timeline options - milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement - retrospective: existing-retro handling converted from plain text [A]/[B] - quick-design: classification confirmation + draft approve/revise/redirect - tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture - regression-suite: no-arg mode selection instead of silent auto-detect - hotfix: severity confirmation gate before workflow begins Also added AskUserQuestion to allowed-tools headers for retrospective, quick-design, tech-debt, regression-suite, and hotfix. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields - WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73), add 6 missing skills to Appendix B, fix Creative category count (2→4), replace 3 non-existent agent names with correct ue-*/unity-* specialists, add missing godot-csharp/gdextension specialists to hierarchy, fix production/stories/ paths → production/epics/ - coordination-rules.md: replace "not yet used" with opt-in env var note - quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic" - skill-flow-diagrams.md: remove duplicate legacy UX pipeline section - All 62 skills missing model: field now have explicit model: sonnet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: comprehensive skill audit — consistency, UX, and flow gaps Two-pass audit fixing ~35 bugs across 41 files. Pre-production flow: - Brainstorm next-steps split into Path A (design-first) and Path B (prototype-first) — eliminates "prototype after architecture" confusion - /architecture-review added to pre-production flow in brainstorm and create-architecture handoffs - gate-check traceability check corrected to requirements-traceability.md - dev-story TR registry error now points to /architecture-review (not /create-epics) - start now writes production/stage.txt on first onboarding AskUserQuestion gaps filled: - balance-check, code-review, hotfix, day-one-patch, consistency-check all gain closing widgets and/or missing allowed-tools declarations - hotfix git branch creation now requires user confirmation - sprint-plan review-mode setup moved to Phase 0 (before gates run) - team-combat gains architecture→implementation approval gate - design-review APPROVED path consolidated from 3 widgets to 1 multiSelect All 9 team-* skills: - Phase 0 review-mode resolution added (solo/lean/full now respected) - team-audio output path fixed (design/gdd/ → design/audio/) - team-level final doc compilation delegated to level-designer subagent - team-narrative localization-lead added to composition list - team-qa sprint path fixed (flat files, not directories) - team-release NO-GO override captures written justification - team-live-ops Cancel verdict now explicitly BLOCKED Other fixes: - Art bible path standardized to design/art/art-bible.md (3 wrong refs) - AD-PHASE-GATE added to lean-mode skip list in director-gates.md - design-system duplicate 5d heading fixed; skeleton decline path added; mandatory agent spawns now respect review mode - story-readiness acceptance criteria thresholds now type-aware - create-stories gains multi-ADR and no-ADR handling guidance - consistency-check creates docs/consistency-failures.md on first run - retrospective frontmatter bash injection replaced with explicit Bash call - smoke-check ls -t gains PowerShell fallback - Conventional Commits format documented in coding-standards.md - gate-check: ADR acceptance gate, QA plan check, chain-of-verification tool-action requirement all added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: expose --review flag in argument-hints for all team-* skills All 9 team-* skills already implement Phase 0 review-mode resolution internally (full/lean/solo), but none advertised [--review full|lean|solo] in their argument-hint. Users had no way to discover the per-run override. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add SECURITY.md with coordinated disclosure policy Defines scope, reporting process (GitHub private vulnerability reporting), contributor security guidelines for hooks/skills/agents, and 90-day coordinated disclosure timeline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add CONTRIBUTING.md with framework contribution guidelines Covers what PRs are welcome, skill/hook/agent technical requirements, the collaborative principle, testing expectations, commit format, and platform compatibility requirements. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md Documents the 17 commits since the beta tag: new /vertical-slice gate, entity inventory flow in /map-systems, AskUserQuestion widgets across 7 skills, --review flag exposure on team-* skills, bug fixes (#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
96 lines
3.7 KiB
Markdown
96 lines
3.7 KiB
Markdown
# Contributing to Claude Code Game Studios
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CCGS is a coordination framework for indie game development using Claude Code.
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Contributions are welcome — bug fixes, new skills that fill a real gap, agent
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improvements, and hook fixes. PRs that don't fit the framework's direction will
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be closed without lengthy explanation.
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## What Makes a Good PR
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- **Bug fixes** — something is broken, here's the fix
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- **New skills** that address a workflow gap not already covered
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- **Improvements** to existing agents, skills, or hooks
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- **Documentation corrections** — wrong info, broken references, outdated steps
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Feature requests submitted as PRs will be closed. Open an issue instead.
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**What this repo isn't:**
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CCGS is the system that helps you build games, not a place to store the games
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you build with it. GDDs, ADRs, PRDs, game concepts, level designs, narrative
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docs, or any other output generated by CCGS for your own project won't be
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merged here — keep those in your own repo.
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## The Non-Negotiable Technical Rules
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These are the things that will get your PR rejected if you miss them.
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**Skill files**
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- Skills live in `.claude/skills/<name>/SKILL.md` — the subdirectory format is
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required. Flat `.md` files are silently ignored by Claude Code.
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- SKILL.md must include YAML frontmatter: `name`, `description`,
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`argument-hint`, `allowed-tools`, and `model`
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- Model tier: `haiku` for read-only status checks, `opus` for multi-document
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synthesis and phase gates, `sonnet` for everything else
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**Hooks**
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- Use `grep -E` — never `grep -P` (Perl regex breaks on Windows Git Bash)
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- Include fallbacks for systems without `jq` or `python` installed
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- Hooks run on every session start — they must exit quickly and gracefully
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(`exit 0`) when not applicable
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**Agents**
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- New agents must include a **Collaboration Protocol** section that describes
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how the agent asks questions and defers decisions to the user
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- Agents must not modify files outside their documented domain without explicit
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user delegation
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**Reference docs**
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- If your PR adds or changes a skill, agent, or hook, update the matching
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reference doc (agent-roster, skills-reference, hooks-reference, or
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rules-reference). PRs that add things without updating the index will be
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sent back.
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## The Collaborative Principle
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CCGS is not an autonomous system. Every workflow follows:
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**Question → Options → Decision → Draft → Approval → Write**
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Skills and agents must ask before acting. Nothing writes to files without
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explicit user confirmation. If your contribution has an agent making decisions
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or writing files unilaterally, it won't be merged.
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## Testing Your Changes
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Run it in a Claude Code session and confirm it works end-to-end. For skills,
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invoke the skill and verify the output matches what the skill claims to do.
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For hooks, trigger the relevant event and confirm the hook fires correctly
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and exits cleanly.
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Include a brief note in your PR description describing what you tested and
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what the output looked like.
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## Commit Format
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Use [Conventional Commits](https://www.conventionalcommits.org/):
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```
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feat: add /retrospective skill for end-of-sprint reviews
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fix: correct grep -P usage in session-start hook
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docs: update skills-reference with new /qa-plan entry
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```
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Types: `feat`, `fix`, `docs`, `chore`, `refactor`, `test`
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## PR Process
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- Your PR will be auto-assigned to the maintainer via CODEOWNERS
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- Reviews happen when they happen — this is a solo-maintained project
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- If your PR sits open without feedback for a few weeks, a nudge comment is fine
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- Merged contributors are credited in release notes
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## Platform Compatibility
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CCGS must work on Windows (Git Bash), macOS, and Linux. If your hook or
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script uses anything platform-specific, it will be rejected. When in doubt,
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test on Windows.
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