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New skill: /consistency-check — cross-GDD entity registry scanner New registries: design/registry/entities.yaml, docs/registry/architecture.yaml Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer Docs: skill/template counts corrected, stale references cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
90 lines
3.0 KiB
Markdown
90 lines
3.0 KiB
Markdown
---
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name: design-review
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description: "Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers."
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argument-hint: "[path-to-design-doc]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep
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context: fork
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agent: Explore
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---
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## Phase 1: Load Documents
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Read the target design document in full. Read CLAUDE.md to understand project context and standards. Read related design documents referenced or implied by the target doc (check `design/gdd/` for related systems).
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---
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## Phase 2: Completeness Check
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Evaluate against the Design Document Standard checklist:
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- [ ] Has Overview section (one-paragraph summary)
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- [ ] Has Player Fantasy section (intended feeling)
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- [ ] Has Detailed Rules section (unambiguous mechanics)
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- [ ] Has Formulas section (all math defined with variables)
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- [ ] Has Edge Cases section (unusual situations handled)
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- [ ] Has Dependencies section (other systems listed)
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- [ ] Has Tuning Knobs section (configurable values identified)
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- [ ] Has Acceptance Criteria section (testable success conditions)
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---
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## Phase 3: Consistency and Implementability
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**Internal consistency:**
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- Do the formulas produce values that match the described behavior?
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- Do edge cases contradict the main rules?
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- Are dependencies bidirectional (does the other system know about this one)?
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**Implementability:**
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- Are the rules precise enough for a programmer to implement without guessing?
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- Are there any "hand-wave" sections where details are missing?
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- Are performance implications considered?
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**Cross-system consistency:**
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- Does this conflict with any existing mechanic?
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- Does this create unintended interactions with other systems?
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- Is this consistent with the game's established tone and pillars?
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---
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## Phase 4: Output Review
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```
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## Design Review: [Document Title]
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### Completeness: [X/8 sections present]
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[List missing sections]
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### Consistency Issues
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[List any internal or cross-system contradictions]
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### Implementability Concerns
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[List any vague or unimplementable sections]
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### Balance Concerns
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[List any obvious balance risks]
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### Recommendations
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[Prioritized list of improvements]
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### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]
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```
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This skill is read-only — no files are written.
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---
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## Phase 5: Next Steps
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If the document being reviewed is `game-concept.md` or `game-pillars.md`:
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- Check if `design/gdd/systems-index.md` exists. If not, recommend: "Run `/map-systems` to break the concept down into individual systems with dependencies and priorities, then write per-system GDDs."
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If the document is an individual system GDD:
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- If verdict is APPROVED: suggest updating the system's status to 'Approved' in the systems index.
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- If verdict is NEEDS REVISION or MAJOR REVISION NEEDED: suggest updating the status to 'In Review'.
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Next skill options:
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- APPROVED → `/create-epics` or `/map-systems`
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- NEEDS REVISION → revise the doc then re-run `/design-review`
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