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New skill: /consistency-check — cross-GDD entity registry scanner New registries: design/registry/entities.yaml, docs/registry/architecture.yaml Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer Docs: skill/template counts corrected, stale references cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
4.2 KiB
4.2 KiB
name, description, argument-hint, user-invocable, allowed-tools, model, agent
| name | description | argument-hint | user-invocable | allowed-tools | model | agent |
|---|---|---|---|---|---|---|
| patch-notes | Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication. | [version] [--style brief|detailed|full] | true | Read, Glob, Grep, Write, Bash | haiku | community-manager |
Phase 1: Parse Arguments
version: the release version to generate notes for (e.g.,1.2.0)--style: output style —brief(bullet points),detailed(with context),full(with developer commentary). Default:detailed.
If no version is provided, ask the user before proceeding.
Phase 2: Gather Change Data
- Read the internal changelog at
production/releases/[version]/changelog.mdif it exists - Run
git logbetween the previous release tag and current tag/HEAD - Read sprint retrospectives in
production/sprints/for context - Read any balance change documents in
design/balance/ - Read bug fix records from QA if available
Phase 3: Categorize and Translate
Categorize all changes into player-facing categories:
- New Content: new features, maps, characters, items, modes
- Gameplay Changes: balance adjustments, mechanic changes, progression changes
- Quality of Life: UI improvements, convenience features, accessibility
- Bug Fixes: grouped by system (combat, UI, networking, etc.)
- Performance: optimization improvements players might notice
- Known Issues: transparency about unresolved problems
Translate developer language to player language:
- "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
- "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
- "Reduced GC allocations in combat loop" → "Improved combat performance"
- Remove purely internal changes that don't affect players
- Preserve specific numbers for balance changes (damage: 50 → 45)
Phase 4: Generate Patch Notes
Brief Style
# Patch [Version] — [Title]
**New**
- [Feature 1]
- [Feature 2]
**Changes**
- [Balance/mechanic change with before → after values]
**Fixes**
- [Bug fix 1]
- [Bug fix 2]
**Known Issues**
- [Issue 1]
Detailed Style
# Patch [Version] — [Title]
*[Date]*
## Highlights
[1-2 sentence summary of the most exciting changes]
## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]
## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |
### Mechanics
- **[Change]**: [explanation of what changed and why]
## Quality of Life
- [Improvement with context]
## Bug Fixes
### Combat
- Fixed [description of what players experienced]
### UI
- Fixed [description]
### Networking
- Fixed [description]
## Performance
- [Improvement players will notice]
## Known Issues
- [Issue and workaround if available]
Full Style
Includes everything from Detailed, plus:
## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]
Phase 5: Review Output
Check the generated notes for:
- No internal jargon (replace technical terms with player-friendly language)
- No references to internal systems, tickets, or sprint numbers
- Balance changes include before/after values
- Bug fixes describe the player experience, not the technical cause
- Tone matches the game's voice (adjust formality based on game style)
Phase 6: Save Patch Notes
Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).
Ask: "May I write this to production/releases/[version]/patch-notes.md?"
If yes, write the file, creating the directory if needed.
Phase 7: Next Steps
Verdict: COMPLETE — patch notes generated and saved.
- Run
/release-checklistto verify all other release gates are met before publishing. - Share the patch notes draft with the community-manager for tone review before posting publicly.