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Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
25 lines
1.0 KiB
Markdown
25 lines
1.0 KiB
Markdown
> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not.
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# ND-CONSISTENCY — Narrative Director Consistency Check
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Agent: `narrative-director` | Model tier: session (inherit)
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**Trigger**: After writer deliverables (dialogue, lore, item descriptions) are
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authored, or when a design decision has narrative implications
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**Context to pass**:
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- Document or content file path(s)
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- Narrative bible or tone guide path (if exists)
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- Relevant world-building rules
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- Character or faction profiles affected
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**Prompt**:
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> "Review this narrative content for internal consistency and adherence to
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> established world rules. Are character voices consistent with their established
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> profiles? Does the lore contradict any established facts? Is the tone consistent
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> with the game's narrative direction? Return APPROVE, CONCERNS [specific
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> inconsistencies to fix], or REJECT [contradictions that break the narrative
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> foundation]."
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**Verdicts**: APPROVE / CONCERNS / REJECT
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