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Claude-Code-Game-Studios/.claude/skills/create-architecture/references/3-data-flow.md
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/create-architecture — Phase 3: Data Flow

Part of /create-architecture. SKILL.md names when to read this file; the settings it resolved and the rules under its later headings still apply here.

Phase 3: Data Flow

Define how data moves between modules during key game scenarios. Cover at minimum:

  1. Frame update path: Input → Core systems → State → Rendering
  2. Event/signal path: How systems communicate without tight coupling
  3. Save/load path: What state is serialised, which module owns serialisation
  4. Initialisation order: Which modules must boot before others

Use ASCII sequence diagrams where helpful. For each data flow:

  • Name the data being transferred
  • Identify the producer and consumer
  • State whether this is synchronous call, signal/event, or shared state
  • Flag any data flows that cross thread boundaries

Get user approval on each scenario, then record it in production/session-state/active.md; it is written at Phase 7.