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Claude-Code-Game-Studios/.claude/skills/create-architecture/references/3-data-flow.md
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DonchitosandClaude Opus 5.5 be8993bbc5 Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
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for a project in a subfolder of a larger repository, every skill opens
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branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
2026-10-08 17:52:48 +11:00

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# /create-architecture — Phase 3: Data Flow
> Part of `/create-architecture`. `SKILL.md` names when to read this file; the settings it
> resolved and the rules under its later headings still apply here.
## Phase 3: Data Flow
Define how data moves between modules during key game scenarios. Cover at minimum:
1. **Frame update path**: Input → Core systems → State → Rendering
2. **Event/signal path**: How systems communicate without tight coupling
3. **Save/load path**: What state is serialised, which module owns serialisation
4. **Initialisation order**: Which modules must boot before others
Use ASCII sequence diagrams where helpful. For each data flow:
- Name the data being transferred
- Identify the producer and consumer
- State whether this is synchronous call, signal/event, or shared state
- Flag any data flows that cross thread boundaries
Get user approval on each scenario, then record it in
`production/session-state/active.md`; it is written at Phase 7.
---