mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 01:37:05 +00:00
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
715 B
715 B
/create-architecture — Phase 6: Missing ADR List
Part of
/create-architecture.SKILL.mdnames when to read this file; the settings it resolved and the rules under its later headings still apply here.
Phase 6: Missing ADR List
Based on the full architecture, produce a complete list of ADRs that should exist but don't yet. Group by priority:
Must have before coding starts (Foundation & Core decisions):
- [e.g. "Scene management and scene loading strategy"]
- [e.g. "Event bus vs direct signal architecture"]
Should have before the relevant system is built:
- [e.g. "Inventory serialisation format"]
Can defer to implementation:
- [e.g. "Specific shader technique for water"]