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Claude-Code-Game-Studios/.claude/skills/create-architecture/references/6-missing-adrs.md
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DonchitosandClaude Opus 5.5 be8993bbc5 Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
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for a project in a subfolder of a larger repository, every skill opens
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branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
2026-10-08 17:52:48 +11:00

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# /create-architecture — Phase 6: Missing ADR List
> Part of `/create-architecture`. `SKILL.md` names when to read this file; the settings it
> resolved and the rules under its later headings still apply here.
## Phase 6: Missing ADR List
Based on the full architecture, produce a complete list of ADRs that should exist
but don't yet. Group by priority:
**Must have before coding starts (Foundation & Core decisions):**
- [e.g. "Scene management and scene loading strategy"]
- [e.g. "Event bus vs direct signal architecture"]
**Should have before the relevant system is built:**
- [e.g. "Inventory serialisation format"]
**Can defer to implementation:**
- [e.g. "Specific shader technique for water"]
---