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Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
41 lines
1.3 KiB
Markdown
41 lines
1.3 KiB
Markdown
# /test-setup — Phase 5: Create Smoke Test Seed
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> Part of `/test-setup`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## Phase 5: Create Smoke Test Seed
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Create `tests/smoke/critical-paths.md`:
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```markdown
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# Smoke Test: Critical Paths
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**Purpose**: Run these 10-15 checks in under 15 minutes before any QA hand-off.
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**Run via**: `/smoke-check` (which reads this file)
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**Update**: Add new entries when new core systems are implemented.
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## Core Stability (always run)
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1. Game launches to main menu without crash
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2. New game / session can be started from the main menu
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3. Main menu responds to all inputs without freezing
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## Core Mechanic (update per sprint)
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<!-- Add the primary mechanic for each sprint here as it is implemented -->
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<!-- Example: "Player can move, jump, and the camera follows correctly" -->
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4. [Primary mechanic — update when first core system is implemented]
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## Data Integrity
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5. Save game completes without error (once save system is implemented)
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6. Load game restores correct state (once load system is implemented)
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## Performance
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7. No visible frame rate drops on target hardware (60fps target)
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8. No memory growth over 5 minutes of play (once core loop is implemented)
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```
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---
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