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Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
48 lines
1.8 KiB
Markdown
48 lines
1.8 KiB
Markdown
# /test-setup — Phase 6: Post-Setup Summary
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> Part of `/test-setup`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## Phase 6: Post-Setup Summary
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After writing all files, report:
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```
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Test infrastructure created for [engine].
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Files created:
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- tests/README.md
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- tests/unit/ and tests/integration/ (Godot) — or the engine's test root:
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Unity Assets/Tests/EditMode/ and PlayMode/, Unreal Source/<Module>/Private/Tests/
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- tests/smoke/critical-paths.md
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- production/qa/evidence/.gitkeep
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[engine-specific files]
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- .github/workflows/tests.yml
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Next steps:
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1. [Engine-specific install step, e.g., "Install GdUnit4 via AssetLib"]
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2. Write your first test in the engine's test root:
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tests/unit/[system]/[system]_[feature]_test.gd (Godot),
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Assets/Tests/EditMode/[System]Tests.cs (Unity), or
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Source/<Module>/Private/Tests/[System]Test.cpp (Unreal)
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3. Run `/qa-plan sprint` before your first sprint to classify stories and set
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test evidence requirements. At `workflow: minimal` — the default — skip
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this: there are no sprints. At `qa.level: minimal`, also the default, tests
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are waived, so `/dev-story` writes none. Raise `qa.level` with `/settings`
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to have it write them
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4. `/smoke-check` before every QA hand-off
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Gate note: /gate-check Technical Setup → Pre-Production now requires:
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- the engine's test root: tests/unit/ and tests/integration/ (Godot),
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Assets/Tests/EditMode/ and Assets/Tests/PlayMode/ (Unity), or
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Source/<Module>/Private/Tests/ (Unreal)
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- .github/workflows/tests.yml
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- At least one example test file
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Run /test-setup and write one example test before advancing.
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(At `workflow: minimal` that gate requires only the engine.)
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Verdict: **COMPLETE** — test framework scaffolded and CI/CD wired up.
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```
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---
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