Files
Claude-Code-Game-Studios/.claude/docs/skills-reference.md
Donchitos 4425d473ea Add /start onboarding skill and fresh-project detection
New users no longer get pushed toward /setup-engine before they even
have a game idea. The /start skill asks where they are (no idea, vague
idea, clear concept, existing work) and routes to the right workflow.
The detect-gaps hook now detects fresh projects and suggests /start.
All docs updated: README, quick-start, workflow guide, skills/hooks
references, CLAUDE.md (skill count 34→35).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 08:53:37 +11:00

3.3 KiB

Available Skills (Slash Commands)

Command Purpose
/start First-time onboarding — asks where you are, then guides you to the right workflow
/design-review Review a game design document for completeness and consistency
/code-review Architectural code review for a file or changeset
/playtest-report Generate a structured playtest report template
/balance-check Analyze game balance data and flag outliers
/sprint-plan Generate or update a sprint plan
/bug-report Create a structured bug report
/architecture-decision Create an Architecture Decision Record (ADR)
/asset-audit Audit assets for naming, sizing, and pipeline compliance
/milestone-review Review milestone progress and generate status report
/onboard Generate onboarding context for a new contributor or agent
/prototype Scaffold a throwaway prototype to test a mechanic or technical approach
/release-checklist Generate and validate a pre-release checklist for the current build
/changelog Auto-generate changelog from git commits and sprint data
/retrospective Run a structured sprint or milestone retrospective
/estimate Produce a structured effort estimate with complexity and risk breakdown
/hotfix Emergency fix workflow with audit trail, bypassing normal sprint process
/tech-debt Scan, track, prioritize, and report on technical debt across the codebase
/scope-check Analyze feature or sprint scope against original plan, flag scope creep
/localize Localization workflow: scan for hardcoded strings, extract, validate translations
/perf-profile Structured performance profiling with bottleneck identification and recommendations
/project-stage-detect Automatically analyze project state, detect stage, identify gaps, and recommend next steps
/reverse-document Generate design or architecture documents from existing implementation (works backwards from code)
/team-combat Orchestrate combat team: game-designer + gameplay-programmer + ai-programmer + tech-artist + sound-designer + qa-tester
/team-narrative Orchestrate narrative team: narrative-director + writer + world-builder + level-designer
/team-ui Orchestrate UI team: ux-designer + ui-programmer + art-director
/team-release Orchestrate release team: release-manager + qa-lead + devops-engineer + producer
/team-polish Orchestrate polish team: performance-analyst + tech-artist + sound-designer + qa-tester
/team-audio Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer
/team-level Orchestrate level team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester
/launch-checklist Complete launch readiness validation across all departments
/patch-notes Generate player-facing patch notes from git history and internal data
/brainstorm Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first)
/gate-check Validate readiness to advance between development phases (PASS/CONCERNS/FAIL)
/setup-engine Configure engine + version, detect knowledge gaps, populate version-aware reference docs