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New users no longer get pushed toward /setup-engine before they even have a game idea. The /start skill asks where they are (no idea, vague idea, clear concept, existing work) and routes to the right workflow. The detect-gaps hook now detects fresh projects and suggests /start. All docs updated: README, quick-start, workflow guide, skills/hooks references, CLAUDE.md (skill count 34→35). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
40 lines
3.3 KiB
Markdown
40 lines
3.3 KiB
Markdown
# Available Skills (Slash Commands)
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| Command | Purpose |
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| `/start` | First-time onboarding — asks where you are, then guides you to the right workflow |
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| `/design-review` | Review a game design document for completeness and consistency |
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| `/code-review` | Architectural code review for a file or changeset |
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| `/playtest-report` | Generate a structured playtest report template |
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| `/balance-check` | Analyze game balance data and flag outliers |
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| `/sprint-plan` | Generate or update a sprint plan |
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| `/bug-report` | Create a structured bug report |
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| `/architecture-decision` | Create an Architecture Decision Record (ADR) |
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| `/asset-audit` | Audit assets for naming, sizing, and pipeline compliance |
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| `/milestone-review` | Review milestone progress and generate status report |
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| `/onboard` | Generate onboarding context for a new contributor or agent |
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| `/prototype` | Scaffold a throwaway prototype to test a mechanic or technical approach |
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| `/release-checklist` | Generate and validate a pre-release checklist for the current build |
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| `/changelog` | Auto-generate changelog from git commits and sprint data |
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| `/retrospective` | Run a structured sprint or milestone retrospective |
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| `/estimate` | Produce a structured effort estimate with complexity and risk breakdown |
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| `/hotfix` | Emergency fix workflow with audit trail, bypassing normal sprint process |
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| `/tech-debt` | Scan, track, prioritize, and report on technical debt across the codebase |
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| `/scope-check` | Analyze feature or sprint scope against original plan, flag scope creep |
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| `/localize` | Localization workflow: scan for hardcoded strings, extract, validate translations |
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| `/perf-profile` | Structured performance profiling with bottleneck identification and recommendations |
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| `/project-stage-detect` | Automatically analyze project state, detect stage, identify gaps, and recommend next steps |
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| `/reverse-document` | Generate design or architecture documents from existing implementation (works backwards from code) |
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| `/team-combat` | Orchestrate combat team: game-designer + gameplay-programmer + ai-programmer + tech-artist + sound-designer + qa-tester |
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| `/team-narrative` | Orchestrate narrative team: narrative-director + writer + world-builder + level-designer |
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| `/team-ui` | Orchestrate UI team: ux-designer + ui-programmer + art-director |
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| `/team-release` | Orchestrate release team: release-manager + qa-lead + devops-engineer + producer |
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| `/team-polish` | Orchestrate polish team: performance-analyst + tech-artist + sound-designer + qa-tester |
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| `/team-audio` | Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer |
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| `/team-level` | Orchestrate level team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester |
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| `/launch-checklist` | Complete launch readiness validation across all departments |
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| `/patch-notes` | Generate player-facing patch notes from git history and internal data |
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| `/brainstorm` | Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first) |
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| `/gate-check` | Validate readiness to advance between development phases (PASS/CONCERNS/FAIL) |
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| `/setup-engine` | Configure engine + version, detect knowledge gaps, populate version-aware reference docs |
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